This thread works as my compendium for all my feedbacks / suggestions / ideas, from personal reflection or Discord discussions. I’ll keep on regularly adding to it as early access goes on. Feel free to participate.
Able to clean a weapon from runes completly. Full customisation (The ability to remove a native rune from a weapon)
(Uniques should remain unalterable)
Extract runes from Uniques
EDIT: seeing that both of the responce i got was about this subject, let’s make it clear, atm you can find Unique’s specific runes as standalone drops in Crucible’s end chest. ense the logic behind being able to sacrify a Unique item to extract the rune from them directly. but only being able to loot those runes individually does add that part of exitement.
Reroll gems and Reroll enchant afixes individually, with cost increase
New enchants :
- poise while attacking.
- armor/ dmg reduction while attacking
- increase next attack’s dmg the longer you dont attack
- increase dmg the longer you don’t get hit
Reduce elemental fx on weapons with elemental enchants. A slider to adjust it would be the dream. While it’s extreamly pretty and well done (appart from fire arguably inferior to the others, light source is too agressive and work against the game’s beautiful lightings a bit), i’d love it to be more subtile. Also works better with elemental attack runes: the transition is beautiful and it’s visual impact is greatly diminished if the weapon is already coated with an element prior.
A separated belt for consumable (for both alchemy and food) : so we can isolate what we want to be able to pull in combat. I don’t want to see my grapes, apple and mushroom i looted along the way while trying to select an adequate food heal in combat. (started to be adjusted with patch 1)
About consumable in combat. You can’t scroll throught them il you press to many keys at the same time in combat. On kbm at least. I’d like to be able to scroll while i run,
fishing rework to make it a relaxing activity, being able to do it from one spot for a long period of time. maybe fishing pool would appear periodically, more often, even without zone reset. it would have to be adjusted for it to not be too powerful. maybe it being you can fish more than once per fishing nodes, like 5 times (Stardey Valley has a very good fishing system, rare fish are hard to pull out with the minigame)
Transmogrification: on this topic, if it ever comes to the game here are my take on it: we should only be able to alter an armor piece appearance if it matches the type, plate armor could only be changed in appearance to another plate armor, and so on. so we don’t end up with a character wearing a full set of cloth armor looking like a steel jugernaught, and vice versa. for weapon, same logic apply, 2 handed axes to other 2 handed axes and so on.