I'm so frustrated by the build and crafting system

I just fell like gearing system is not completed yet. there is 3 tier of armors and 4 type of armor (light, chain armor, full plate and leather) and besides the style/skin they dont change nothing at all. No bonus for full set, no stats changes or any passive. In the end whats matter is the tier/level, class armor and how um manage the enchantments.

So why bother so much to get a new armor?

Plu, please let the player change the runes order!

I think there is more to it than you let on. Plate has far more durability than cloth for example, so enchants which benefit from durability scale much more in plate than cloth. They are also some of the most powerful enchants currently. Plate also has far more poise defense than cloth, making it much easier to land hits without getting interrupted. It’s definitely not just about skin/style. I would almost never wear cloth or leather, no matter the build, because of their crap durability, mitigation, and poise defense. I have no problem throwing points in equip load for those benefits.

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Not sure what you’re trying to imply here, or why.

I wouldn’t call a build “bad” just because it has one or two dead mods. And what’s so wrong with being a battlemage? I’m not sure if you’re a newer player, but that’s exactly how wands were played from release up until around the breach update.

If that wasn’t your intention, then your post was written very poorly. I reread it just to make sure I wasn’t imagining things.

You open with a 13 point list. In the first 10 points, you describe creating an almost finished build. Getting all the gear pieces, leveling their tiers, acquiring all 24 enhancements, rolling negatives, etc. Then in point 11, you finally test the build in combat, only to conclude in point 12 that it “kind of sucks” and gets you killed.

Why on holy arse of Madrigal Seline would anyone test their build concept so late into the process? Then assuming someone was insane like that, why not simply use 2 additional essence embers to replace “bad” mods to fix the “bad” build?

So now you’re saying that the process of crafting a build itself is tedious. Is that right?

From what you’ve written, it seems like your real issue is the resources required to craft a build, which basically translates to the time investment. If that’s the case, how much time (in play hours) do you think assembling a build should take?

This is not unique to souls-like. I can play Diablo exactly like this with several severely undergeared builds.

You’re ascribing something to soulslikes that is not a result of their genre. In any game where you have HP bars and avoidable damage (action combat, not turn based combat unless it has parries like Expedition 33), any character can do the content naked given enough player skill.

This is an action combat feature, not a soulslike feature.

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The Tools which isnt made by the Developers of this game..
So if these tools didnt exist you would have spent more time testing and building in-game right?

im not gonna go any further :innocent:

Have a Good Day! @Kirin

:heart:

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My writing skills must be poor, because that’s what I’ve been saying over and over again all throughout this post, but just for good measure I’ll say it one more time: My frustration is that the build crafting process is tedious, often overwhelming in its quantity and complexity, and leaves little margin for error.

Assuming I have all the requisite pieces, about ten minutes.

That would eliminate one step from the process and wouldn’t solve any of the other problems I have with the current implementations of the crafting system, so no, I doubt things would be dramatically different.

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that pretty much what I said. armor differ from tier and class. there is more than 50 sets of armor but only 12 different types that change something.

Again, if take a look, there is at least 5 armor in cloth that have the same stats.

I feel like there should be some kind of test ground. A feature that allows you to build and test freely but doesn’t allow you to take anything out of it into the actual game.

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Alright then, looks like we’ve got a bit of a misunderstanding here :laughing: I would’ve posted the “This little maneuver’s gonna cost us 51 years” meme from Interstellar, but I’m feeling a bit lazy.

That said, you might want to edit your first post. In several places, it strongly implies that you’re frustrated because the build you spent a lot of time crafting turned out to be bad once you finally tested it after fully assembling it, which is not your point.

What I meant was the total time investment, including collecting all the necessary resources. It would also help if you shared how long it currently takes you to gather resources and put together a build.

That would kill all the magic from creating a build tho.

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Like, three to five hours maybe?

I’ve been playing for 110 hours, and in that time I’ve crafted two builds, I might have resources to craft a third, so let’s call it 30 hours per build for all the parts and pieces, (Embers, fodder gear, target gear, Runes, gems, storage space, etc.); even if we cut that time in half and called it 15 hours, I would still call that too long.

But again, that’s only part of the problem I have with the system as a whole.

ok, but have you tried putting gems on your gear? It feels really nice lowering the stamina costs.

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would you prefer the d2 style of build crafting where its just random drops completely? RNG for drop, RNG for rolls on drops, RNG for range on those rolls, with no way to change any of it. Endless farming, endless grinding.

so entitled

I love Destiny 2, actually! I’ve got fifteen hundred hours in the game, it’s a blast!

In any case, I wouldn’t call Destiny 2’s build crafting either tedious or frustrating, which are the main problems I have with NRftW’s build crafting system. Can you imagine trying to move perks one at a time, two dozen times, just to get the most out of Contraverse hold, or having to hold onto gear you won’t use just so you can steal a perk from it?

I’d also argue that D2 has less RNG than NRftW; even a tier 5 weapon can only drop with so many perks, targeted farming is way easier in D2 than it is in NRftW, farming for specific perks is easier because we know what the guns can roll with.

Build crafting is faster and easier in D2 than it is in NRftW, so no, I wouldn’t mind Moon Studios taking some inspiration.

Tell yourself whatever makes you feel better.

Edit: Oh, I bet you meant Diablo 2, not Destiny 2! :sweat_smile: I don’t know, I never played Diablo 2, but just because another build crafting system is worse than NRftW doesn’t mean that NRftW’s build crafting is good. More than one thing can be true at a time; Diablo 2 can have a lousy build crafting system and NRftW’s build crafting can be tedious and frustrating, those aren’t mutually exclusive positions.

ARPGs have a grind thats how they are. Getting loot to easily makes for a bad ARPG. I would consider the build crafting in no rest to be pretty fair and pretty forgiving. Especially given how games were in the past.

a game like Remnant II where every item is unique and stats are fixed make the endgame much smaller and makes specific items much more important and if you don’t have them then your build is broken.

At least a game like no rest you can still get almost any item and still cobble something together. Yes it might not be perfect and wipe the screen every attack but it’s usable in the build style you want.

And yes you are entitled. You’re used to games giving you god rolls easily.

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I still think there’s room for improvement, they can probably find ways to make the build crafting less time consuming and tedious.

Muted, have a good one!

No skin of my back. Enjoy always wanting to be spoon fed and not always getting it and then complaining about it. People like you have no idea what it is to work for something.

only if you can’t figure out or imagine a different kind of endgame

Wanting a different system doesn’t make him any less entitled that you are for demanding it stays the same. This is the exact kind of response I expect from a gambling addict taking offense at others not wanting to partake in their “rolling”

But I’m sure that’s just a massive coincidence and you have no such issue.

Especially considering you don’t even bother trying to target the factor of whether or not he’s willing to WORK for the loot - nah nah nah nah - it’s about whether he can deal with the arbitrary randomness, as if that’s SOMEHOW an attack on his character rather than a roundabout admission to the lack of your own.

tldr: I see who you are.

from my side, i realy like the craft system as it is.

You can play watever you want, you learn ennemies like in a souls game, you play around their mooves and you can fight anything at lvl 1 with nearly any weapon, even naked.

It’s just a mater of skill and patience.
Then the stuff come make it easier and comfortable.

Crafting is just an option for build insane thing that broke the game so i’m realy happy that is not easy, and in my opinion, it must not be easier.

NRFTW is one of those rare games that not hold your hand like a crying baby calling for help.
And i like it respect me that way.

Also, when i finaly creat a build that is completely broken, i’m glad of my work, and i feel i deserve it after all the farm and all the tests i did untill the final result.

So i completely desagree this topic. The craft is very fine as it is
—> in my opinion and for all the reason i said.

And more : i would prefer it become harder again, than get a build i created what will be nerfed cause it’s to strong,
because i feel i deserved it is strong after all i did for craft it.

So, always in my opinion, don’t nerf, it’s so frustrating to creat something that will go to garbage, instead making the craft still MORE difficult and exigeant.

I realy prefer that than see my stuff go to the garbage after a nerf.

That is my point of view, and i also respect other’s one.