I'd like to see weapon movesets and animations get some balance adjustments

Yes, if I remember correctly, it’s the Hunter’s Axe, which is also the weapon that introduces you to the category. It’s practically unusable, one of the worst weapons in the game. I have no idea how such a weapon is still in the game without being fixed!
I think if Dev did a Crucible run with every weapon, they’d be a little more aware of the obvious shortcomings.

In any case, it’s obviously not an easy job, I’ve played a lot of Souls, and I’m a person who likes to play whit different weapons, so I’m pretty familiar with this kind of stuff. So I decided to do a review of each weapon, I always wanted to do it but without the mannequin it was really complicated, and I hope the developers will read it and fix the problems I find (at least the more serious ones).

I too played with the Claymore for the first time, I discovered only after playing the game that I essentially chose one of the most difficult weapons, while many other people have noticed that the fast weapons in this game are almost always better, but at least the Claymore is a complete weapon, and it’s not the moveset that’s the problem but the focus gain.

This is obviously the most serious problem, imagine a player is interested in wands, uses only those and then takes for granted that all the weapons in the game are Clunky like that, maybe he has already put points into intelligence and it doesn’t make sense for him to change weapons, or maybe he just doesn’t want to.

It’s true, I don’t think I’ll talk about it in my topics except in extreme cases like:

Because even just talking about the movesets makes the topics very long, and most of the animations are fine and don’t cause problems when you’re focused on the combat.

Most likely “not intended” in the sense that if they had more time to work on each weapon I think they would all be complete with a few exceptions, like a weapon that has the same attack as roll attack and as base attack but the attack works well for both.