Game's current state

30 hours in and I’m having a blast. I’m really sorry for the devs who already know what the story is and all the bosses are because they won’t be able to experience it as regular players when the game is finished. Such a masterpiece you’re making.

What can be done for the game IMO:

  1. Combat
    Weapons in general feel great. However, if I want to play cloak and dagger style, I must dash in and out. Which is a problem because most of daggers have this long animation when hitting right after the dash\roll. This completely brakes the tempo of the fight when you are only able to make a single (and not that hard) hit before enemy is ready to strike back. This makes daggers a bit pointless because it’s more convenient to grab a bigger sword. You’ll make the same 1 attack after roll but it deals more damage. And the whole fight looks like spamming dash→attack→repeat→rune attack. Of course some enemies are slow and allow you to do combos but issue is still there. Perhaps we can make the animation faster for such weapons?
  2. Character creation
    I’m sure you’ll have more options on the release date but please don’t sleep on it. The immersion is a big part of the game and having a possibility to create a character which represents you is a big plus. Also, maybe consider adding more body types? Overweight, underweight, giant gigachad abs and so on.
  3. Price tag
    Right now this is a robbery. I bought the game on the sale for like 27EUR. Can we have a possibility to buy a supporter pack on the release date?

Thank you!

3 Likes

In combat, I feel the same way. The game’s button rhythm settings feel a bit counter-intuitive—we can’t press the attack key at a normal, steady pace; otherwise, the character won’t stop and will spam unnecessary attacks.

I’m using a keyboard, and right now I’m tapping slowly, one press at a time (around once per second) just to keep my character under control. I’ve even made a post about this issue before. If the developers don’t want to change this design, then we’ll just have to adjust our own play rhythm to adapt to it.

I totally agree, there are weapons that are faster than daggers even if they have more range and more damage, for example the rapier “Pig Sticker” and the axe “Tongue Splitter”, it doesn’t make sense that daggers have slower animations than these weapons,

I like the “Hunter’s Knife” but the third attack is too slow for no real reason, it lasts almost as long as two normal attacks and does slightly more damage, and essentially it makes more sense to reset the combo and do 1-2-“walk/rune”-1-2 rather than 1-2-3, and there are other weapons that have same problems like the “Summer’s Sting“, the other knife “A Singular Purpose” which has the same slow attack but at the beginning of the combo instead of at the end making it a very weak weapon.

They also Nerfed the dual daggers, reducing their stance damage (since you could easily defeat bosses by using a particular rune & spamming, perma stunning them). The problem is that without stance damage, the dual daggers have little range, little damage

Almost all the runes they have do little damage and aren’t very fast, they don’t leave your off-hand free, They’re still usable, but compared to the starting sword, they’re weaker in every way.

We can only wait and see.

If you want to support the devs you can gift the game to others on steam XD, there are many people on the server who have not bought the game yet for financial reasons.