First and foremost, I will ignore anyone’s comment on “skill issue etc”
I write this wall of my thoughts because I genuinely love the game, and wish the best for it!
This is just to let my frustration out rather than keeping it for myself only.
I don’t even know where to begin tbh, but here’s what really annoyed me the most:
- Fall damage being ridiculously punishing for the height perceived.
- Taking damage despite knocked down
- The excessive amount of enemies and bosses having attacks spawning on you that leaves a trail for like 20 seconds or something? Super annoying to deal with especially when you cant see it due to the camera view and visual bugs
- crucible maps having more and more death boxes than ever
- echo knight’s ridiculous aoe teleport attack instance (I genuinely would prefer prior breach version of this where he just consecutively does it in one position, covering the whole arena.)
AND just to mention: prior to breach or crucible rework, I’ve done echo knight hitless multiple times. Aside from his arena aoe, he was genuinely perfect! Now it’s glorp because of his “reworked” aoe.
First, there doesn’t seem to be a cue when to dodge, nor react to it, second being too much damage, and EXTREMELY discouraging to even learn it, cus you can’t practice the boss without doing a massive runback to him. And here we go back to the previous point, being easily killed by death boxes! - Light Weight dodges (dashing) lacking iframes in exchange to massive armor loss.
- being light armored/weight results in chain attacks such as the fatty pestilence tentacle spam chain hitting you to death and those other slim things with 2 sickels or whatever those are called where they spin 3 times. You get hit by the first one you most likely get hit by the other 2, and each damage is just insane.
- Depending on playstyle, but as some sort of ranger (like a combat mage), it’s EXTREMELY encouraged to just attack from range rather than committing in melee.
- Still no video previews or easier methods to figure out what each rune does or even read the runics equipped on gear from the inventory UI. I have to literally go to eleanor, select runic, THEN I can read what it does, and how much focus it costs.
- Refining materials being real time. This can work in an mmo, but not in a 40€ priced game and higher when it launches 1.0.
I personally just kept waiting next to the refinery machines 'til it was all done to upgrade my equipment only “once”, when I could have just done it in seconds. Just pointless waiting in my opinion.
I could rant about my complaints a lot more, but these are the things I was most annoyed with.
I’ve read and heard about the philosophies about the devs going with this game.
Based on playing the game, it seems the devs want you to be extremely decisive, have it reward only for highly skilled players, have the world feel dynamic.
My personal complaint about it is that they are taking these philosophies too far.
Now, I’m a big fromsoftware fan, and hear me out there If you will:
They have similar or even matching philosphies, but they work simply cus they don’t overdo it, making it thus really enjoyable.
At least going from darksouls 1 to 3 including bloodborne and sekiro.
Elden ring starts to get a bit of a nuance to be honest.
Another thing about this, is that I hear/read that fast travel is only during early access.
I see why that is.
Due to the interconnectivity of the whole world, and you want players to appreciate the worldbuilding put into it, along with the dynamic system where enemy levels increase too.
But you must realize that it will at some point be really tiresome and annoyingly repetitive.
That’s how I felt about it prior to the temporary fast travel feature, and still do!
At some point, you move so far away from sacrament, that i’d be a pain the butt to get back from beyond the mountain gate to sacrament.
Same thing for darksouls 1 anor londo. You moved so far away from firelink shrine, that they will give you the lordvessel to unlock fast travel.
If you guys really wanna go that path with no fast travel, then the worldbuilding must be EXTREMELY well executed!
Not saying fast travel must be an absolute necessity, I’m just scared its gonna be tedious!
Point being: Please don’t overdo it with your harsh philosophies in how the game is implemented.
I love the game for having such a unique setting and satisfying combat feel, but even then I’d let go of a game like this if it’s simply just that harsh with it!