I remember seeing this on Twitter and I’m curious how people feel about this idea.
Essentially this means that if you’re sharing your realm with friends, any one of you have the potential of missing out on story content as anyone in the realm can progress it without you.
There was a mention in the same post about having a separate realm for single player only, which I personally think is the best idea if this idea were to be implemented. This way players can engage in the story on their own time, then hop on with friends whenever to just play at leisure or clean things up.
If these realms can be separated into “online” and “offline” somehow, or if theres a way implemented to prevent accidentally joining the wrong realm and progressing someones story (or from trolls doing it to ruin the player experience), i think thats the perfect solution, especially to maintain that organic feeling of a living, breathing world.
Kind of like an IRL D&D session where someone couldn’t make it because they were sick
You know to think of it there is a/or is games out that do something similar where the party leads story would change but anyone that joined it would not change when they return to there game session it was where they left off, I can’t think of a game particularly, but I believe don’t quote me, I believe the division games do something like that I also believe destiny does something like that as well. Say you need help your friend or friends join and help you progress but there story stays the same.
I believe wicked has the opportunity to create something like that as well, but to have living world or community story like destiny it would off put most players because they didn’t live it they may quit playing. Due to other games out there they don’t have to live in.
They would ultimately need to separate your world from others.
I think the biggest differences between this game and Destiny would be that Destiny is instance based while NRFTW is server/realm based.
So for NRFTW, each realm is locked behind a save state, unlike Destiny where the story has unfolded regardless of where the player is, and they just have to follow the breadcrumb trail to experience it.
In both scenarios, everyone can experience the story at their own pace. But in one game, it’s actually possible to miss out on major events (such as boss encounters), where as in the other everyone gets the same experience