Been currently playing on a experimental branch with a couple of friends and its been so much fun so far, but i feel that my friend (which is using spells/mage build) has stronger damage options than heavy two hand weapons (which is what i like to use).
Since the start of the game i have been using the yellow greatsword that the first boss drops and already feel weaker than my friends but didnt care much since i loved taking a time to deal a heavy blow (which would not kill almost any enemy).
But now i heading toward the end game and i am feeling so much weaker. I cannot take a group of enemies without suffering, even worse when they dont use weapons, making the parry a harder option, while my mage friend just explode 3 enemies at once and i could get a single blow (which when i get it, still doesnt kill anyone).
I also noticed that some weapons have more damage on stats but do less damage on real enemies and i couldnt find why this would happen.
My current build
Weapons:
Festering Earth LV 12
- 269 dmg
- 22 armor break
- Clumsy
- Gain 15 Focus on Fatality
- Gain 3% Health on Charged Attact
- Durability increased by 95%
- Weigth reduced by 8%
- Take 24% Damage on Focus Use
Sieger LV 9
- 228 dmg
- 26 armor break
- Reliable
- Plage Infusion
- Deal 14% Damage on Staggering an Enemy
- Attack Stamina Cost reduced by 20%
- Weigth reduced by 10%
Cerim Skyrend LV 12
- dmg 223
- armor break 26
- Attack damage increased by 10%
- Gain 8% Health on Kill
- Weigth reduced by 10%
Armor:
Crestfallen Knight Helm LV 12
- armor 160
- poise 6
- purified
- Plage Damage increased by 7%
- Focus Gain increased by 10% of Current durability
- Poise Defense increased by 2
Crestfallen knight body armor LV 12
- armor 320
- poise 15
- mystic
- Damage increased by 18% for 10 seconds after staggerring an Enemy
- Gain 20 health regeneration in combat
- Damage Resistance increased by 42% after being afflicted by Status
- Durability increased by 95%
- Focus Cost increased by 20%
Spearman leg guards LV 12
- armor 240
- poise 9
- Agile
- Max Stamina increased by 5% of Max Focus
- Stamina Recovery increased by 13% of Current Durability.
- Movement speed increased by 15% for 5 seconds after damage dealt by charged attack
- Elemental resistance increased by 9%
- Focus Cost increased by 20%
Verdant Warrior Gauntlets LV 12
- armor 80
- poise 3
- Indestructible
- Gain 12 stamina on parry
- Stagger Resistance increased by 10%
- Weigth reduced by 5%.
Solace Ring
- 5 fire res
- 10 ice res
- 31 regainable healt
Crow ring
- 9 fire res
- 5 plage res
- max stamina + 21%
- drain health in combat
Stone Tusk Ring
- 6 fire res
- 8 armor increased by 24
Stats:
Could a kind soul please help me poiting out what im doing wrong with my build please
