House decoration RNG/Drop rate

My concern:
With the possible exception of unique items and sets, house decoration should not be heavily tied to RNG. Please allow players to at least purchase the basic variants of all decorations.

The randomness in this game can feel unforgiving at times. It would suck to be unable to complete your house solely because a seemingly basic wooden table you wanted to use hasn’t dropped during the past 30+ hours of playtime.

Suggestion:
Adding item rotation to Whittacker’s shop inventory would be an okay solution.
A possibly more interesting solution would be to give him an apprentice once his shop upgrades to a certain level. Whittacker’s offerings could remain focused on complete items and raw materials, where his apprentice would become a blueprint vendor, offering most decoration variants on a rotation.

Disclaimer:
I have yet to find a list of available decorations so I’m basing this on what I’ve personally experienced within 70hrs of playtime. As well as what I’ve seen through streaming and video content over the past week.

I understand that this is still an EA version of the game and many systems seem to be intentionally limited. House decoration and related systems may feel more complete in a full build, but as of now I find it underwhelming.

This aspect is currently concerning me about the game. While grinding for desired items is expected, heavy reliance on RNG can needlessly prolong the experience and make it tedious. Additionally, I feel like too many gameplay mechanics are intertwined with grinding and RNG, exaggerating the issue. The endgame shouldn’t be forced upon players; rather, it should be optional. I worry that the game will prioritise the endgame experience over the main aspects like story and world-building. Players should have the choice to engage with the endgame without feeling punished for not doing so.

1 Like