Higher difficulty drops less loot

It was used as an appeal to authority. Just ignore that part.

You don’t understand the incentivization in the other direction.

if there is no difference in drop rates, people are pushed to mindnumbingly easy difficulty just to farm faster.

I don’t like people feeling like they don’t get access to content they’re skill-checked by, but it taking longer should absolutely be acceptable. Especially in a game where the combat is the focus. The player should ALWAYS be incentivized to go as hard as possible, so long as it isn’t taken too far. in fact, there should probably be no-hit challenges for when people have gotten used enough for the mechanics. And if the reward is just 5% better loot, people might still do it.

The bigger issue is what kind of gameplay does it promote because if optimal gameplay is boring… well, I don’t like feeling like a clown just because I want to have fun.

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Really?

I was obviously talking about “more rewarding” in the sense of increasing rewards enough so that every difficulty ends up giving roughly the same level of rewards per hour-.aAt least in the endgame when farming. That has been the topic the entire time, and you even defined it yourself earlier.

I didn’t realize I had to specify that again. I thought it was pretty clear by now.

Adding to this, even though I don’t agree that it should necessarily be this way, the idea that harder difficulties don’t reward you is simply wrong.

At the very least, you usually get an achievement. But in most games, you’re rewarded with much more than that- Extra cutscenes, bonus modes, special weapons, or even additional playable characters. Some games even require you to complete the hardest difficulty and finish within a certain time limit to unlock the best rewards.

Almost ALL Resivdent Evils, TLOU, Ghost of Tsushima, Devil may cry. ALL classic Metal Gears. Pretty much most famous games

And so much more, this is just from top of my head. Well maybe you not really playing much mainstream games.

It’s also funny that you never hear loud complaints from people feeling pressured to play on harder difficulties when those modes are significantly more rewarding. Even single-player Game of the Year titles like God of War give more experience on higher difficulties. In a SINGE PLAYER.

Again not saying I agree, infact I disagree on that, but your argument about that is just wrong even in single players games, in most famous cases.

Okay champ, Just from teh beginning. I do not appreciate racial and asict jokes. Also not you calling me a small boy, if you want funn of my language use -san atleast and not- kun.

You do not care or want to apologiye since ou ltierally started with racist jokes , but nice try.

First of all, FromSoftware games do have difficulty options. In most of their titles, you can increase the difficulty beyond the normal baseline at least once through in-game modifiers. In games like Sekiro, there are even two higher difficulty options, and one of them can be enabled directly before you even beat teh first enemy.

On top of that, I spent my first two years as a student working at Capcom, a company well known for single-player games with multiple difficulty levels that still reward players for choosing higher ones. The Resident Evil and Devil May Cry series are clear examples of this. Harder difficulties and performance requirements unlock meaningful in-game rewards, not just achievements. For you experience question…

Even Monster Hunter, the most successful online co-op franchises outside of shooters, doesn’t use traditional difficulty sliders . Why ? because it has online components and and loot acquisition. It would “force” poeple to play on the easiest mode for the loot acquisition and efficiency. You need to have loot acquisition on any difficluty the same, thats why the best for these games is even have no sliders at all, like promised in the beginning by broken. It is funny how the 2 games Thomas used as an example ANYTIME do it exactly not the way NRFTW does it, weird right.

What I’m arguing is actually basic game design logic: if you provide multiple difficulty options, they should not punish players for their preference. Ideally, all difficulties should offer roughly equal rewards per hour — especially in an endgame farming environment. That way, the choice of difficulty becomes about experience and playstyle, not about efficiency loss.

This isn’t some radical idea. It’s common design sense. If you disagree, ask other developers — or ask yourself why almost no game handles difficulty the way this one does. Many titles do the exact opposite: they reward mastery rather than penalize it.

So the real question remains: why shouldn’t all difficulty levels be equally rewarding instead of discouraging players who prefer harder modes?

You wanna answer, or just being a racist again?

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I genuinely appreciate finding people with some common sense.

At this point, I honestly can’t tell whether some people simply can’t comprehend this basic logic, or if they’re just emotionally defending their comfort zone.

It’s all good. I’m the only one who would read it that way anyway. Everyone else definitely will know exactly what you meant. Your words were chosen perfectly.

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Sorry for saying essay kun its something i can relate to.. didnt know it had gone so far to become something negative.. i come from the time it wasnt seen as negative or some kind of racist joke, but hey thank you for pointing that out! I will try to only use it among friends.

Yes i know i should adress you with san in real life, but Agumon isnt a san its the smaller evolution no?(Im referring to the name you use not you as a person)

Im fine with you calling me names it doesn’t bother me :innocent:

And now i know i shouldn’t call you names its hard to know that beforehand, because im just that childish or weird or whatever you want to call it and its who i am, but thank you for your honest feelings!

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Is the above apology satisfactory for you @Agumon ?

Silas

@Silas-Inservio-Pax Sorry for the late reply , I was hiking with my family over the weekend.
I don’t want to make a big fuss about this. I just think racial jokes aren’t funnybetween strangers.Espacially when it seemed to be made in bad faith from the beginning, full of sarcasm and racial jokes, without even addressing the actual topic. hard to tell if it was a joke then.

edit: so yes, all good from my side

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I’ve made those mistakes before lol. I think people underestimate how stressful and frustrating it is to try to guess the intention of another person while also feeling obligated to keep the tone lighthearted even while the jokes feel malicious.

Generally helps for me to remember how little worth the opinions of people I don’t respect have. And then it also helps how quickly people tend to lose my respect lol