Great game from what I’ve played so far (around 35 hours).
The difficulty options are a strange decision, however. One that I don’t like.
I don’t understand the purpose of having an “easy” mode in a loot-driven game. It circumvents the progression loop of the game. The game is considerably easier on the low difficulty setting. And there doesn’t seem to be any incentive to play on the hardest difficulty (no in-game incentive).
Are there any thoughts or plans about changing the difficulty to a singular one? I think the game would be much better and more rewarding.
As a whole, love the game. Fantastic art! Keep doing what you’re doing!