No the loot is the same, exactly the same that is the problem.
I also do not ask for unique loot only for unspoken.
My problem is it is the exact opposite from what poeple pretend it woule become. Rightnoe you are forced to play on easy if you understand loot gain or have to accept that you punish yourself like crazy shen you play on harder difficulties.
Lets say the same person plays 2 hours: on easy he finish crucible 20 times on standard 14 and hard 10.
You literally nerfed your loot by 50 %. Why ? What is the reason and logic behind it. Why can we not increase the loot by 100% so ATLEAST i get the same amount of loot as on easy. Why do i have to get punished for choosing a harder diffulty. Like seriously nsme me one good reason why this is a bad thing
you took some time to make sure what you write is grammatically correct so it’s not so difficult to read
you did not personally attack me
Just because other people have your viewpoint does not mean everyone does. That is why myself and others in this topic have pointed out that we view things differently. You have no evidence that everyone agrees, only your anecdotal experience. The fact that we are posting here disagreeing with you is evidence that not everyone agrees. If you believe there are 999 people that agree with you, please list them. I’m curious how you came to that number. You seem to be making an argument based on vibes rather than evidence. I don’t even think it matters if everyone agrees. Consensus is not a strong argument for what is correct. It is the bandwagon logical fallacy in action.
Whether or not you see the value in a comment has no bearing on its politeness. You were not attacked or told to shut up. As far as I can tell, you have been quite impolite multiple times.
Just because I did not comment on your core point does not mean you are right. The difficulties have the exact same loot tables. From that aspect, they all drop the same loot at the same rate. Now of course, players will not be the same in regard to how quickly they cause loot to drop - i.e. time to kill. So your viewpoint is that you are being punished for playing on hard because you could get loot faster on an easier difficulty. If loot was changed on hard to drop more frequently, how would that not be punishing those playing on easier difficulties? Keeping loot the same across difficulties punishes no one. The difficulty you choose to play at is your choice. If you want more loot, make it easier. If you want more challenge, make it harder. Regardless of difficulty, it is only a matter of time before your build trivializes the content, making time to kill irrelevant across the difficulties, and your argument that hard takes longer so should drop more loot moot.
No one is forced into any difficulty. You should take the one you like most. And I recommend you do so based on how many enemies you can handle and how good your mechanical understanding of the combat is.
I said most. And yes i have proof. On reddit most do, any youtuber and there ten of thousands of community members do, hell even here almost all agree except you snd a moderator who failed to answer or elaborate but posted his empty nothing burgers under all my comments.
No, only answer at the same level someones faces me. Espacially if they also on top literally do not even provide any value in there cokment but just emotional gor hurt about my FACTS.
Look at here for example , I answered you polite or not ?
Thats not a viewpoint, that is a FACTUAL OBJECTIVELY FACT and yes ergo i get FACTUAL punished in loot gain if i choose unspoken compared to easy. It is funny hoe you guys argue a bonus (wich i do not even asked for ) would incentives poeple to play hard but incentives poeple to play on easy is fine? The double standard is of the charts, disgusting level of hypocrisy.
Fiest easy is just for poeple with disabilities or exponential bad reaction times etc. Unless you think thomas lied. Secondly nobody get punished. What you do not understand? My point is nobody should get punished. Did you skipped elementary school math?
If i can ginish in 2 hours 20 crucible and on unspoken 10. Unspoken needs a 100% loot buff. So easy and unspoken has the same loot. Fsir for anyone. What is it you do not understand about it??
No, since it is just early access in 1.0 in will be challenging in endgame and no oneshots erc unless you think thomas lied again.
How perfect. So if loot punishment do not force to play on easy mode then also not loot bonus. So reward higher difficulties then 10x. Nobody is forced to play on hard according to your logic.
Yet you keep attacking me when I am not attacking you. You accuse me of being emotional, yet I am keeping my cool and you are being impolite. Just because someone disagrees with you doesn’t mean they got emotional or hurt. You seem to be taking all this way too personal. It’s like you can’t handle having your “facts” challenged.
For some reason you think the reddit posts you read, the YouTubers you watch, and the posts you read on these forums somehow represent most players. Most players post on the reddit threads? Most players are YouTubers you watch? Most players are posting in topics here that you read? The game has sold over 1.5 million copies. There is a vast assortment of people playing this game that don’t fall in those categories. I still stand by this being vibes rather than evidence.
Again, what is a factual fact? Are there facts that are not factual? The fact is that enemies have more health, so they take longer to kill. Whether or not that is a punishment is the viewpoint. Getting less loot can just as easily be seen as a valid part of playing on a harder difficulty, not some punishment. That is why it is a viewpoint rather than a fact.
I predented you hundred of thousand opinions any almost all opinions visible and poeple who want to be heard. Proof my point, but yeah sure Mr fishypixels actually calculated the other 100k poeple. What are you even talking about.
I never attacked you. Stop playing a victim. It was a legitimate question since you clearly to not understand the concept of x2. And seemingly also not statistics while talkingabout all the other players we can’t read about
It is not an way of seeing it or not. It is an undeniable FACT that you punish yourself while playing on harder ones. And no it also can not be interpreted to be part of the difficultylike you miserable try here, since it only reflects in enemys, combat etc Except again you say thomas lied about it. Glad i coule denunk you again and your weird defensive stand
Only leaves us with the fact harder difficulty punishes loot gain. Wich is the biggest dogshit game design in existence and nobody will get punished if the loot drip increase just negates the extra time.
Not sure I follow but I do know that loot bonuses per difficulty will eventually muddle the water. People won’t be choosing anymore for how hard enemies are, or how much they enjoy a certain challenge but they will feel pressured to take the higher difficulties because of loot find.
Overall combat adversity needs to be de-coupled from loot find. If you don’t do that it makes for a worse experience.
Same as with magic find for example as a stat on gear. You are trading what feels good (gearing your character the best way for combat) versus getting a better chance for item quality. It’s an unfriendly trade, and the game is better off without having it.
Now take fore example players who take Path of the Torn. I don’t like it if they would receive less loot because they need some guard rails in their experience.
I’m very glad we don’t have difficulties which seperate the playerbase as much as in other games.
Hahaha, yes this math ends up, called statistics. Atleast i can point to hu dred of thousands of poeple thru big creators and platforms while you are a bare duo.
Yet YOU are the one who claim to present the majority while can provide NOTHING.
I now what an attack is and i do not attacked you. Same as now.
Yes i debunked your points, wich weren’t one in the foest place and just weak tries to deny facts, that were even clearly denied by developers themselves, not that it make any sense in the first place
Fact is unspoken punishes loot gain hard and ewsy mode rewards it. Absolut ridiculous and pathetic game design.
Buff loot for combat activities as much as it just negates the extra time and nobody has an disadventage and is incentives to play on hard or easy.
Anyone is happy. Very easy.
But it seems you do not want be rational just be defensive thats why spready nonsense even developers clearly denied. Well, nice talk.
Ah so you have statistics on the people who are not speaking up and are perfectly fine with how things are? How would you go about determining that? Not once did I claim to have a majority opinion. Please quote me where I did. You are the one doing this and I have been merely challenging it. I have no clue what the majority opinion is because I wouldn’t make assumptions like that based on the content I consume.
Questioning if I had elementary school math is an attack on my intelligence. If you believe my math to be wrong, you can simply say so without being impolite.
Jesus christ it is a rhetorical questions if you really felt offended i apologize.
Anyway. I was right you wrong. And your only “defenses “ were points clearly denied but developers themselves. So it seems you just try to fond justifications.
Anyway again. Unspoken punosh loot gain that is a fact. Easy rewards it.
Absolut pinnacle of garnage game design.
And also a fact if you only buff it enough to negate combat based loot to a degree of negating extra time, nobody can complain.
You can create fantasies about it, that i will gladly debunk. But fact is nobody has a disadventage then and nobody is incentivesed to play on a difficulty they do not want. Absolutely fair system.
Whether or not it is a rhetorical question and whether or not I am offended are irrelevant to whether or not it is an attack. Good luck with your quest.
Well since you are so stubborn on this quote you also talked about my bad grammsr or language whatever. But compared to you i am not offended and cry about it. While by your logic
This is an attack.
Englisch is my third language btw.
But thanks for the good luck wish, despite properly not really ment.
Really ? Can you point to them. So far any youtuber and included community , also the one thomas is on. Absolutly hates it. Can you show us this other part of the community?
Yeah you do not.
The own thing of wicked is loot, especially endgame, what you mean? Did you ever watched a developer interview? Hell even the already implemented endgames are all about it AND there mechanics inside of it. What you mean its own thing. It is literally loot.
You act like loot is some kind of side compenent to NRFTW
No other reward higher skill. I just don’t want get punished.
Why should i get less loot on harder difficulty? Care to elaborate?
And what identify goes missing to have the same loot gain for all difficulties?
What are you even talking about.
Btw CEO thomas who even first promised NO DIFFICULTIES SLIDERS btw. Yes please bring it back and let NRFTAW do its OWN ORIGINAL thing
Wow. Everywhere I see Juuteki they are insulting Silas and making wild claims and accusations.
Have you ever heard of confirmation bias? You probably only talk to the youtubers who agree with you, correct? Or did you go out of your way to ask people who have differing opinions without insulting them? Tip; try NOT using the word “DOGSHIT” in your argument.
You are not aware that that was an attack? Try to self evaluate a little more.
Can you not see that this statement is incorrect and circular? You are using arguments that the developers have denied to justify wrong assumptions, then saying someone else is doing exactly what you just did?
If they do not understand you, maybe try a little harder to explain in clear terms without attacking the people you are trying to talk to? Especially if English is your third language, you should put extra effort into explaining with a neutral tone and concise terms.
Some communication tips;
Do not just say “I’m right” or “You’re wrong.”
Do not just say “this is dogshit”
Do not ask aggressive questions like, “did you ever watch X thing?”
Do not assault someone’s character by saying, “what is this weird disgusting I am better attitude?”
Try to make your point completely without changing topic midway through
Try to explain your position completely without assuming people can read your mind
Try to read back what you’ve written to make sure it’s complete before posting
I find it very difficult to figure out what you really mean when it’s rife with insults and attacks. I really want to understand why you are so upset, but all I can tell is that you cling to people’s responses with extreme negativity.
Can you use one of your replies to neutrally explain your point without mentioning anyone else at all?
Just your point from your perspective. Not how someone’s wrong or you are right, not how someone attacked or is being defensive. Just your point.
I really want to understand you, but there’s a wall of aggressive negativity stopping me.
No, I don’t agree, because it is obvious you are deeply socially maladapted and either in a certain age bracket that should not be allowed near a keyboard, or just aggressively obnoxious with a personality as pleasant as sitting on a cactus.
Instead, I’ll value my time and block your troll ass instead. I can’t take seriously anyone in an earlier thread who says casuals aren’t the majority of players anyways.
For other members of this thread who are unfortunate enough to forget the block/mute button exists and have to read your screeds, here’s the response for their discussion:
The extra time one takes on higher difficulties goes away the moment you get enough rewards to complete an endgame build, and the result is now the higher difficulty just gives the same rewards once players can build around said difficulty.
Then the same players complain that the latest difficulty is too easy, and an endless cycle of nerfs to rewards and player power take place. This just happened with the extra experience earned on Unspoken earlier that had to be removed because the faster leveling made the experience unacceptable.
Don’t cave in to these people. It’s always about performative displays to move development into the realm of validating their desired social hierarchies through in-game reward systems.
Part of the innate design in higher difficulties is resource scarcity, because slowing rewards means a steeper power curve, which delays power spikes and keeps the difficulty at the appropriately higher target.
By their very nature, higher difficulty is about limiting rewards which impact player progression and power, otherwise the difficulty quickly becomes irrelevant.
Honestly, I think this was uncalled for. You were right to block/mute them, but you didn’t have to lower yourself to their level and insult them first. It is very easy to forget that there are real human people on the other side of these forum posts, even if they are unpleasant.
It’s not nice, but people like that behave precisely like that because nobody in their life has bothered to communicate to them how deeply antisocial they are behaving.
In real life I would never have to say something like this because likely this person is nowhere near as toxic as he is with strangers online. Or maybe he is and people just avoid him. But it is a reminder that when you violate basic norms of communication, most people are not just gonna sit there and smile back at you.
They will call you off and block you like in any other site.
And it isn’t just this thread he has been like this. In every thread he participates, he behaves this combatively, and he even goes as far as calling people “noobs” and other names.
I am over people behaving on forums like they behave in Discord. This is not a college boy dorm. Social media isn’t a Twitch chat cesspit and people shouldn’t have to put up with this approach to communication.
I’ve seen it too, and it really bothers me as well. It’s very likely they are not this toxic IRL, and I suppose it’s possible that they just needed the medicine that was a cold slap in the face.
I just can’t bring myself to be that mean. Maybe I’m too soft.