Game mechanic adjustments

First, we need a point shuffling system
Second, the attribute requirements for weapons are unreasonable and the attribute point requirements are too high
Third, it is unreasonable that Trader Finch only appears in the real world on Saturdays from 8am to 12pm. It shouldn’t be based on real world time.
Fourth, the time for building construction should also not be based on real time time, but should be based on in-game time.
Fifth, in-game money is only shown up to ten digits, so it’s impossible to know exactly how much money you have
Sixth, the number of material drops is too small, which is not ideal for an action game where you need to spend a lot of time brushing wood and ore. The amount of material drops should be increased.

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