Hello everyone,
I’d like to share my opinion on this topic. On one hand, I want to say that there have been numerous complaints about the game being excessively difficult. In other words, a significant number of new players have struggled trying to progress. However, there are several of us (myself included) who actually feel the opposite. And I believe both sides are right, and not because “difficulty” is subjective and largely depends on each player (which is only half true, since we all know there are games that are objectively harder than others, and there are countless examples of this).
What I mean is that NRFTW suffers from both problems at once: a punishing start for new players and a very manageable difficulty once the player gets past that initial barrier and learns the game’s mechanics.
To be honest, NRFTW throws the player in with a sword and shield, and as they progress, they level up and get rewarded with stat points and a random weapon that depends entirely on RNG. At that point, you have two possible choices: either you hold off on spending your stat points while you figure out a strategy and combat style you like, or you invest them based on the first weapon that drops from the sky. And both options make the early game harder.
On the one hand, if you’re cautious, you may theoretically be level X, but in practice, you’ll have only used a portion of your earned points, meaning your stats will be lower than what a typical character of your level would have. On the other hand, the alternative is even worse—if you spend your points and later find out you don’t like the first weapon you equipped (probably the starting sword and shield), switching to another weapon that scales with a different stat means your earlier points are essentially wasted. They literally become useless, and your damage output with the new weapon will be low compared to what it could have been if you had been able to reallocate those points into your new main stat.
What I’m trying to say is that yes, NRFTW is a frustrating game for new players. Given that scenario, it’s no surprise that many players die repeatedly early on. But on the other hand, once you manage to build a solid character with strong, synergistic gems and enchantments, and you learn that purple gear can combine Unbreakable/Unrepairable traits with good runes, you’ll start tearing through anything in your path. And at that point the game becomes too easy, and the most common cause of death is falling, not combat.