Gaining attribute points and buffs via chores

I’ve really enjoyed the game and have played nearly 95 hours so far. I’ve been thinking about ways to make chores more appealing by introducing a system that provides both permanent and temporary buffs based on time spent performing them. Since players are usually engaged in these tasks between fights, this could add a layer of progression and immersion.

Assuming no new chores will be added, I tried distributing the existing ones across 8 attributes.

Permanent Buffs System

The idea is that chores contribute to permanent stat increases over time. For example: You might gain 0.001 health per unit of food consumed or earn 0.001 stamina per unit of distance traveled.
Resource types could grant different values (e.g., 0.001 per pine log, 0.002 per birch log, etc.).

This system could also include a tracker that shows how many times you’ve performed each chore during your journey. Maybe make these attributes non-reallocatable and add a cap to it for balance reasons for end game.

Here’s how each attribute could be linked to a chore:

|Health|Consuming food|
|Stamina|Running around|
|Strength|Mining|
|Dexterity|Woodcutting|
|Intelligence|Cooking|
|Focus|Fishing|
|Faith|Collecting herbs|
|Equip Load|Digging|

Temporary Buffs System

This functions more like a potion: after performing a chore a certain number of times (say, 5), you get a buff. Additional repetitions increase the buff duration in limit. If you die or timer runs out you start over. I don’t think this will effect potion use that much but it will make your chores slightly more rewarding on the fly. Maybe add these effects to the tools and increase the variety.

|Mining|Gain **damage** boost|
|Woodcutting|Gain **stamina regeneration** boost|
|Fishing|Accumulate **focus** while waiting; if you catch a fish, you keep the focus—miss it, and the focus is lost|
|Collecting Herbs|Gain **focus regeneration**|
|Digging|Gain **poise** boost|

Don’t. These buffs then have to be factored for in the player’s power budget for game balance reason, so now players have to do said chores to perform at the peak level compared to before where the game was balanced around them not having these buffs.

Don’t add tedium to player power. Keep chores for cosmetics and roleplay fluff, not to advance in the game.

The point was they will be small to not willingly farm and still giving something along with the things you are already doing. Also devs mentioned changing attribute system and adding something to gathering system in the discord anyway. So my desire to make chores more entertaining is somewhat already in works. Lets see what will they cook.