So I spent A LOT of Embers into a build just to realize that Gain Health is not the same to Heal.
When in theory both are the same, in practice they are not.
So:
Heal = Healing with runes or food.
Gain Health = A different way of “healing” only achievable by enchantments. Gain health does not count as “healing” even if it has the same effect of healing you.
So when you have an enchantment that says “Increase X amount of healing”, this doesn’t apply to the health you GAIN when using an enchantment like “Gain X amount of health after parry-block-dodge or charge attack”.
To improve your health gained with these kind of enchantments you need to use a enchantment like “Regainable health increased by X amount”.
VERY confusing and frustrating. English is not my native lenguage but I am proeficient with it. Maybe I am confusing things?
But, overall I believe that it could be much more clearer.
Why “gain health” it’s different from “healing”. Then I thought that it was giving me more health, but there are also enchantments like “Health increased by X” AND also “Max health increased by X”.
So this would ve very confusing specially for new players, plase change words and improve or explain better the descriptions.
Since gain health is a synonym of healing, any idea to avoid ambiguation with these inequivalent enchantments?
Gain Health ≠ Healing
Exite health, enhance health?
Or maybe am I missing something and my tests were wrong?