Am I the only one who prefer current free system instead of class restrictions? Or maybe I didn’t understand classes right?
I think it’s mind boggling that their solution to players not spending their attributes correctly was a full rework of the entire system, instead of doing a proper tutorial for new players.
They could have spent their resources on making armor sets that actually corresponded to class archetypes with meaningful bonuses. You know give cloth armor X bonus stats to fire damage. Give cloth armor Y bonus stats to INT, and classes would emerge organically out of the attribute system.
Oh well, what do I know, I’m not a developer.
Also this:
I much prefer the current free stat system, w/ some rework maybe, either allowing for more clear path to respec, better in-game info about how it works (in this game specifically), or whatever… I didn’t have much problem w/ this and is probably the reason I don’t dislike it… but since a lot of players seem to have issues, it indicates they either lack the (assumed to be there) knowledge, or the system itself is flawed beyond the most intuitive path (again, for this game particularly), both which are bad design choices if one is aiming for popularity…