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The new Facet system was a great addition.
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The new enchantments are very good, the addition of critical damage and critical chance is great, the addition of the barrier was also very good, but you can’t maintain it consistently.
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The reroll limit with celestial embers was a good addition to create more unique items. My only suggestion is that during the reroll, the same enchantment doesn’t reappear, each reroll is a new enchantment (very frustrating to spend embers and have the same enchantment appear again. . .).
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The new exaltation system isn’t that great. . . The new requirements for equipment to be considered exalted are very good, but the fact that exalting enchantments is entirely RNG and you can’t exalt legendary items and rings isn’t interesting (in my opinion). My suggestion would be to leave both versions (new and old) for players to choose which they think is better, keeping the current exaltation limit, choosing the enchantment they want only once and costing more resources or through RNG costing fewer resources and with the possibility of the enchantment receiving more than one upgrade.
Another important QoL suggestion would be to prioritize the exaltation layout for equipment in use and not for the equipment inventory. -
The new Scribe Table is a wonderful system, very simple and straightforward (that’s good). The research roulette system is also cool, but I think it would be better if some equipment wasn’t obtainable through this method, more specifically the items dropped by bosses (Falstead set, Silence set, Caretaker set. . .).
New patch was totally amazing and I cant wait for more !