Feedback & Suggestion on the Attribute System question

It was recently revealed that, according to internal data, many players are experiencing difficulties with the attribute system and creating underpowered builds through misallocation. I agree this could be an issue that could impair the enjoyment of potential customers, but I personally appreciate the present attribute system and dislike the prospect of significant alteration or replacement with a skill tree.

Players are like water, most go the route of least resistance; the attribute system is the least worst option, so long as re-spec is available to them.

I don’t think Enough spotlight is put on Re-spec in the current game; it’s not a Quest Objective, and casuals likely don’t even know it exists

This might explain some of the odd data points Thomas brought up: players may not know what they’re doing and invest their stats poorly; if they don’t understand what they’re doing wrong, or know that they can re-allocate them via the Seneschal, they’ll likely have a bad experience with the game.


Personally, the current game is fine for me; I like climbing over challenging skill-cliffs, and beat Darak 2 before Hotfix 2. I disagree with the notion of making the game easier via universal player buffs and enemy nerfs; I argue that the confusion most players experience is the result of a lack of game knowledge that can be fixed via Tutorials and Quest Objectives ~ the Crucible quest is already there, so adding a side-objective to unlock attribute re-allocation (have Elsa tell the player the stories she has read about Cerim reconstituting themselves, etc. and ask the player to unlock the potential and demonstrate it for her research).

Totally agree. Most of the complaints about “excessive difficulty” aren’t really because the combat system is poorly designed, they’re more about players messing up their stat builds or getting stuck with a weapon that just doesn’t feel right. And honestly, that’s understandable. The game doesn’t really help casual or less experienced players get a good first impression or figure out an optimal stat setup to try out the variety of weapons.

These kinds of complaints are going to keep popping up unless one of two things happens: either the game gets easy enough that even bad builds can keep progressing, or players get the tools they need to respect and properly explore the weapon options from the start. And let’s be honest the second option is the way to go.

I actually made a suggestion about this myself, since I think fixing that. I’ll link my post here and invite you to check it and drop your post there too. It’s important that it’s clear there are several of us players who think the hidden access to respec is making the game’s first steps harder