As a player with over 20 hours invested, I deeply appreciate the game’s stunning visuals, polished combat, and immersive details—like the realistic weapon model drop upon death, which significantly enhances immersion.
However, the current item discard mechanic creates a jarring contrast with this attention to detail. Forcing players to destroy items to manage inventory breaks the game’s carefully crafted atmosphere, undermining the immersion it otherwise excels at.
Since the death weapon model already uses physical rendering, repurposing this system for discarded items would align with the game’s commitment to realism. This small tweak would make inventory management feel natural and preserve the immersive experience the team has worked so hard to build.
I hope the dev team considers this adjustment to maintain the game’s cohesive attention to detail. Thanks for creating such a promising title!