Hello dear developers. I love souls-like games. I really love them… And I really enjoyed your game!
But writing all sorts of comments and posts – that’s exactly what I really don’t like… But this time I will write anyway, and I hope you read this…
I started playing «No Rest for the Wicked» around May 2nd, either before or after (Early Access Patch Notes - The Breach Hotfix 1). I had been eyeing the game for a long time, watched videos on YouTube, and finally bought it. It was very difficult in places, the she-bear especially stuck in my memory… The game is unique, truly unique. Even with its visual style. To the artists and character designers – a special respect! I caught myself thinking about a reference to the movie «Annihilation». Cool movie – you guys have good taste =) In general, I had a very good time until the endgame, but the endgame never grabs me in any game. But the story was amazing! Please continue the storyline! Please!
But I was horrified by this developer comment, quote:
Realm Tiers (Difficulty Options) One of the bigger ideas we’re testing is the introduction of Realm Tiers—basically a difficulty system. This came out of internal discussions around how Elden Ring hit a much broader audience than previous Souls games, partly because it was more accessible. We want to give players the ability to pick a tier that feels right for them. This should make the early game less punishing for new players while still allowing more experienced folks to crank up the challenge.
Did the developer even play Elden Ring? That’s the reasonable question that immediately arises for me… Or other Souls games… Where did you see a difficulty selection there? WHERE??? There is no difficulty selection in Souls games! That’s why they are Souls games! Because there’s balance! These are the best games where the balance is honed to the smallest detail. Where it’s difficult, but every victory brings a lot of emotions and pleasure. Everyone who loves souls-likes knows this… And you developers know perfectly well, because you managed to create something incredible! I’ve completed the entire currently available storyline with all the quests. In 4 days, I managed to play almost 40 hours (39,3)… The only games that have grabbed me like this in recent years are «Elden Ring», «Black Myth Wukong» and «Dark Souls 3»…
So… Dear developers – PLEASE DON’T! Don’t introduce difficulty levels! It’s better to introduce New Game Plus. Some other modifiers in the endgame. But don’t touch the story and the balance. You’ve created a unique and truly gorgeous product… Don’t break it… Because it will be a great pity if you do…
And if I misunderstood what these realm tiers are, then thank God =)