Feedback - After 17h Playtime

Hey y’all, I’m currently 17h in and love every minute of it. I absolutely think you created something very unique. Great Sounddesign, Voice Actors and Art Direction overall.

However I would like to share some feedback on minor issues I discovered.

  1. Ledge camping enemies: This results in some “cheap” deaths, because by the time you jumped up the ledge, enemies have detected you and will start attack animations. This will lead to the player either taking damage without a counter, or completely throw dem off the ledge.

  2. Player facing enemy vs. jumping: In a rare instance, when facing an enemy on another part of the map, but it is in player sight. The Player will face the enemy making a jump more difficult.

  3. Climbing vs. jumping off a vine: In one instance I wanted to jump from a climb onto a platform, which was not possible. Instead I had to drop down. Not a big deal, since its not Assassins Creed.

  4. Tavern buff: Make the Buff from the Tavern last a bit longer, since by the time you get anywhere signifikant, the buff ran out.

  5. Same Weapon vs. Second Slot: I was wanting to play the same weapon in both slots, I’d be nice to have an outline for the rarity in the weapon select, this wouldn’t solve the issue, if one would play the weapon of the same rarity and maybe a small indicator number of which slot is currently active.

Keep up the great work :blush:

this sounds like u have “auto lock on/targeting” enabled. i can only recommend for all games that feature a targeting or lock on system to tur this of and lock on manually.