Equip skills, stats and tiers

Hi,

I noticed that although the game is treated as soulslike, it is more like Diablo when it comes to equipment system.

I would suggest to drop the tier system entirely, make it more dark souls like (so you can have drops from mobs related to their equip rather than random items). But… I know that would require redesigning whole Item system and probably is not possible.

Maybe - we can be able to check skills of weapons equipped to know whether it is worth using them and not ‘this skill deal damage’ ‘this heals’ ‘this doing something else’ - having skills explanation would be very helpful. To make it more immersive the information would be shown up after certain skill usage (so we are more familiar with the skill).

Also, I think that not knowing what we will craft - whether it is a weapon or armor stat wise is a huge drawback taking into consideration how much ingredients is required to make each craft. Would be nice to know whether it is worth to craft a new armor or weapon in advance to avoid wasting time/precious ingredients for it.

Game is nice but still lacks some obvious (in my opinion) QoL features.

Regards,
Simon