Enchantment Power increased by if it's the only elemental Gems bugged and not applying or affecting stats as they should

As title states. Made characters loadout utilising Mottled Ruby, Sapphire, Quartz and Amethyst, one for each piece of armor to make sure “only elemental gem” also unique, but enchantments not applied to final stats, not similar as they should be according to build planner, also tested on training dummy with thorns damage, which remains the same with and without gems

Equipment infused, stats of the defense as they are in game, stats as they are in planner if Enchanment buff were applied

Link from planner

Thats true I’ve also tested it out 2 days ago with grey items it also dont work on brown setups doesnt matter if I use it on one or every item (with different elemental gems obv).

Further testing showed that argument “only elemental stone” literally mean only one elemental stone at only one piece of armor at a time

Screen, focus gain with equpped helmet infused with mottled quartz and all four pieces of armor infused with different mottled stones. With only helmet it gives focus gain boost as it should, at all four pieces boost completely nulified. Interesting is if you put armor pieces one by one, adding pants to helmet and so on, enchantement boost degrades by 25% with every item added.

The interaction you’re describing is intentional. The build planner’s calculation is wrong in this case. Below you can see a dev’s explanation.

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Source

Thanks a lot for link with confirmation. And thats sad, because builds with that setup of elemental gems with low but stable boosts with minor tradeoff could be good altearnative to more powerful jewel or black pearl builds. Would be great if enchantment power were higher for that one item u desided to put that gem in