Does everything on items adds to the overall package or -regarding weapons i.e.- only the active one?
all the informations imma share are my personal experiences so it’s not absolute truth
anyway infusions does not stack up and if you use damage surge rune on top of infused weapon it does not apply as physical, instead your infusion gem/enchantment converts it to the elemental
however elemental build-up gems and enchantments can stack up but as I experienced they are not stack up after a certain threshold idk the current amount tho
health and focus regenerations can be stack up and also can be buffed with healing increase and focus gain increase buffs
all the buffs healing, stamina and focus related are stackable
also movement, attack and overall speed enchantments can be stacked up too (I came up with a spesific build to try this out before the patch and actually it still works here you go https://youtu.be/1utP76SK7fs)
Thx, what about weapons? Maybe +30% dmg vs big guys on a weapon in the next weapon slot. Only active when using that weapon actively? Asking, so I know, if I’m wasting something when equipping a Torch in the 3rd slot of second hand.
I guess, only active weapon counts, like carried weight is calculated realtime when switching between weapons.
Yup weapon buffs persists only if you hold them in active slots otherwise they don’t count. But both weapon enchantments are work at the same time. What I mean by that is like if you use wand and shield and holding them active it doesnt matter if you block or attack buffs on shield also works while using wand or the opposite. Hope I could explain less confusing.
Yeah, it’s already what I’m guessing but asking for assurance.
In this case, only exception is armor on shield, which only countswhen actively blocking, right?
What about “gain health on focus spent”? Can’t see an effect, so I’m not sure if I understand how it works (sry for opening up another topic here).
If any buff states condition it doesn’t work unless you meet the condition. Such as “while blocking, after dodge/parry etc.”
I don’t think thats an unrelated topic
So I never tested gain healt on focus spent but it might bugged or the effect might be very low like regen healt during fight is very weak by itself but if you stack and buff with healing increase it will become very powerful actually
Gain health on focus spent probably works best in combat because there are other enchants that has similar wording but still require you to hit an enemy for it to trigger.. I haven’t tried gain health on focus spent yet so I can’t give a clear answer. I believe if you tried it while in a safe area or sacrament I believe it wouldn’t work because of safe zones?
Wasn’t sure if it works at all because no red healing numbers popped up as far as I looked for it.
Regarding stagger (that’s always when an enemy is dizzy from hits and isn’t moving, right?): What are the caps and what numbers guarantees what enemy reaction?
The epic fire hammer dropped for me and it feels like many hits with it staggers the enemy. So I’m tempted to equip with many “get x when enemy is staggered”.