8 Gameplay/Item Bugs I've Found

  1. Attack speed stat doesn’t work. Not on agility rings, nor on Bleeder’s Delight unique daggers - https://youtu.be/b0_5rrC57hw

  2. Overall speed doesn’t work. Both the attack speed and movement speed portions do not work. - https://youtu.be/NCan-fkBMTY

  3. Focus gain on helm gives full focus gain amount that it states. Topaz gem in helmet gives full focus amount that it states. If you have both the gocus gain stat on a helmet and a topaz in your helmet, you get less focus gain than you should. This could be scaling additively. However, if you equip multiple bands of calmness, you get 100% of the stated focus gain. https://youtu.be/YyWI0YJoKU4

  4. Since the first early access patch, you can now abuse default bow attacks to gain infinite focus. It still counts as spending focus, but costs 0 focus, so you can use a topaz in legs to get focus from it.

  5. No unique weapon mods (fetid’s bonus damage when you are heavier, falstead’s damage increase against large enemies + full life, midnight blade’s damage increase against enemies affected by cold etc etc) are working except falling sky’s damage increases when you recently cast a spell. This mod is also not working as it should, as you get the damage bonus on every spell cast, including the first. It sounds like you shouldn’t get the damage increase on the first cast.

  6. When you enchant a weapon with additional runes already in it (False Truth/Falling Sky), they keep the additional runes. It appears as if they lose them if you look at them in your inventory, but when you go to use the runes themselves, they are available. Also, falling sky turns unique/legendary if you enchant the crafted version. - https://youtu.be/IJ9Jb-7KQmI

  7. Echo knight can fall off the cliff into the void forever. - https://youtu.be/qF8xa-53tPU

  8. Monsters can be infinitely staggered if you break their poise enough times. It takes a specific amount of times for different bosses. For twins, it took 4 poise breaks to be able to infinitely stagger. For echo knight phase 1, it takes 6 poise breaks for dash attacks and final combo attacks to stagger and 7 poise breaks for punches to stagger. Phase 2, it took 8 poise breaks for dash attacks to stagger and 9 poise breaks for punches to start staggering. Not really sure if it even matters, as most people will kill the boss before it matters, but this might help you somehow - https://youtu.be/S4HDmV0q3ow

Wow, thanks for the reports!