In No Rest for the Wicked, I absolutely love the cinematic cutscenes and the dark lore, but it got me thinking: is the game missing deeper interactions with characters? For example, romances (like in Baldur’s Gate 3 or Dragon Age) or at least emotional connections (friendships, rivalries, moral choices) that make NPCs more memorable.
Right now, in Early Access, the story feels a bit fragmented since the campaign isn’t complete, but it already shows so much potential for an epic narrative. With 1.0 promising a bigger campaign, I’m hoping for more fleshed-out characters and a gripping story. So, here’s my question: would you like to see romances or other forms of emotional connections with NPCs in the game? And if so, how could they fit into the grim, souls-like vibe of No Rest for the Wicked?
Why it could work: Romances or emotional bonds could deepen immersion, especially for those who love RPG elements. Imagine building a relationship with a character from Sacrament or influencing their fate through choices. It would make our decisions feel more impactful and the world more alive.
Why it might not fit: No Rest for the Wicked is an action RPG focused on combat and exploration, not a traditional RPG. Romances could clash with the dark tone or feel out of place in a world where everyone’s fighting to survive. Maybe the focus should stay on lore and cutscenes instead?
A middle ground: Even without romances, deeper NPC quests where our actions shape their fates (like saving or betraying them) could keep the grim vibe while adding emotional weight.
What do you think? Would you want romances in No Rest for the Wicked? Or maybe other ways to make characters feel closer to the player? How could this work in such a dark setting? And if you’re against it, why? I’m curious to hear different perspectives, especially from those who’ve already sunk dozens of hours into the game!