With the housing and all, I feel like it’d be great to have romance in this game!
I always wondered why devs even put romance in video games. It’s a GAME! I always thought it was pointless.
In RPGs it’s a good cause of character development for certain NPCs IMO. Prime example I can think of is Cyberpunk 2077. Seeing characters come out of their shells, making them relatable, makes the player feel more immersed in the world and the people in it.
It definitely has it’s place in games but only in certain worlds. Personally I don’t feel as though Wicked is one of those.
You can sleep with your weapons, what more do you want? ![]()
In Sacrament it might be an idea to find a partner
True about some NPCs having more personality. There is NPC with robin hood style of hat in SW side of Sacrament, who doesn’t like to go out, if you talk with him like 10 times you can convince him to go to bar for one drink ![]()
I want to romance the inquisition town crier. She can bring salvation to my sickened island anytime.
All replies are great ideas…cool!
good idea, maybe “partner” can also help us collect planks and ingots produced when we are away.
Exactly. It could be part of admin resorces in city, like a Little AI and maybe Cook ingrediente for you like a real family ![]()
Yes
could be part of the experience. And maybe a day Born childrens that run at home ![]()
Will there be a time in the future when you will have more intimate relationships with other characters?
I totally agree that romance would be a great thing to include! I dont want it as a core mechanic and trying to win everyones favor but even a little “romance” would go a long way such as inviting your fav character to live in your house and getting some special dialouge options unlocked. They tame the time to make all these great and lovable characters let us apreciate em.
I dont want a dating simulator or naughty scenes i just want a little bit of… favortism.
It would be nice to add a romance system: you have a home why not sharing it with someone?
You could present a npc with a gift, they can move to your house. You can get bonuses from your beloved.
Please no romance system ![]()
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But I am on board with building houses for the stary dogs ![]()
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Not the kind of game for this lol.
But I second having a cat or dog at home!
In No Rest for the Wicked, I absolutely love the cinematic cutscenes and the dark lore, but it got me thinking: is the game missing deeper interactions with characters? For example, romances (like in Baldur’s Gate 3 or Dragon Age) or at least emotional connections (friendships, rivalries, moral choices) that make NPCs more memorable.
Right now, in Early Access, the story feels a bit fragmented since the campaign isn’t complete, but it already shows so much potential for an epic narrative. With 1.0 promising a bigger campaign, I’m hoping for more fleshed-out characters and a gripping story. So, here’s my question: would you like to see romances or other forms of emotional connections with NPCs in the game? And if so, how could they fit into the grim, souls-like vibe of No Rest for the Wicked?
Why it could work: Romances or emotional bonds could deepen immersion, especially for those who love RPG elements. Imagine building a relationship with a character from Sacrament or influencing their fate through choices. It would make our decisions feel more impactful and the world more alive.
Why it might not fit: No Rest for the Wicked is an action RPG focused on combat and exploration, not a traditional RPG. Romances could clash with the dark tone or feel out of place in a world where everyone’s fighting to survive. Maybe the focus should stay on lore and cutscenes instead?
A middle ground: Even without romances, deeper NPC quests where our actions shape their fates (like saving or betraying them) could keep the grim vibe while adding emotional weight.
What do you think? Would you want romances in No Rest for the Wicked? Or maybe other ways to make characters feel closer to the player? How could this work in such a dark setting? And if you’re against it, why? I’m curious to hear different perspectives, especially from those who’ve already sunk dozens of hours into the game!
The game already seems to have a romance system or at least substories, but for the npc’s. There’s a couple you can make meet at the inn if you keep talking to them in town. And the Crucible girl and Rookery guy also seem like a prospect. In neither case does it feel like it takes away from the world, in my opinion. NRFTW is not that dark. But I do think some kind of affinity system would be neat. It’s probably down in the list of priorities to build since so much needs to be added for full release. It may even be for something post 1.0 even.
I think I wouldn’t mind having a friend (companion) in the form of some animal. Like in Hades 2.
i think it would be good but it would be great if it is also includes for co-op. like everyone can have their own partner or something. I hope they keep it as like minigame that u can mannage with ur house more than big story that also take place in main story. reasons: because i dont think its a same game as baldurs gate where u play ur love partner(multi character), would be better to have side quest of the love interest. The game is more linear than other game(but can be changed with time).
Also i was thinking to change the caroline inn to have “pleasure for hire”(if u know what i mean) to have more stuff into inn, that will give 50/50 chance to give buff and debuff that cant be removed 24hour by any mean necessary(funny mode)