Customizable Companion System for Solo/Offline Play

I really do enjoy the world and mechanics of No Rest for the Wicked. While the online party system is a great addition, I would like to suggest the implementation of a robust Companion System specifically for players who prefer a solo or offline style or experience but still want the tactical depth of a party.

Key Features of the Proposed System:

  • Full Customization: Allow players to equip their NPC companions with gear, weapons, and runes, just like the main character.
  • Skill Progression: A dedicated skill tree for companions to complement the player’s build (example; a tank companion for a glass cannon caster).
  • Gear Synergy: The ability to theory craft builds that rely on the companion’s status effects or positioning.
  • AI Commands: Basic tactical instructions (Aggressive, Defensive, Follow) to ensure they don’t interfere with the game’s high stakes combat rhythm.

This would provide a rewarding “party” experience for those of us who enjoy the RPG management aspect of the game without the chaos of online play.

Thank you for your hard work on this project!

1 Like

I like this. Companions can come from factions or just from Sacrament guards as a start. Give upgradeable building for the guard captain. Can hire guards there for a hefty amount of money and the higher the level the “Barracks”, the more customizable and geared the hired guard/companion can be.

There are already “allies” in-game in certain scenarios so there’s already in place the possibility.

To add more immersion as well, Barracks building can also add in more quests/missions where there are patrols coming and going in certain areas, skirmishes here and there. Helping them can grant chests. Or certain bounties, the guard captain can send a squad to help. Adding more life to the already immersive world.

Kudos to the devs! World of the game is so immersive as it is.

I agree! Coming from games like Dragons Dogma has me loving AI companions. Of course the AI for said companions can be tough to implement, I would think a simple AI that relies on a system where the player chooses how they react to situations would suffice.

In the Together Update, I find it kinda difficult to find buddies to play with regularly. Especially around my schedule. I think an AI companion that acts similar to games like GranBlue Fantasy Relink, very simple, sometimes just runs in circles. BUT when the player does a special move, they follow suit. Just having an AI accompany me while my buddies are out sounds nice.