Evolving NPC questlines would be an interesting addition to ‘Wicked’.
Each NPC you interact with has the potential to become a companion \ hireling in your Realm. You complete a standard quest for each NPC, once completed they will unlock for you.
NPC’s can join you on your Journey across Sacra and beyond. Or they can stay in Sacrament improving the quality of life for all.
When they travel with you, you can equip them with weapons & items. You can also set how they react in combat. While an NPC travels with you, monsters specific to that NPC spawn. Areas in the world, only that specific NPC can interact with, become accessible. (Example: doors in Sacrament, caves in the open world). Inside a NPC specific event will occur.
When they stay in Sacrament (or any future towns in the world), you can set NPC specific tasks to complete. They will also provide a random item or upgrade while you’re away from them.
Example:
Ghost hunter
-
While travelling with you, Supernatural creatures will spawn. New areas will become accessible
-
While back in Sacrament the Ghost Hunter will continue to fight the Supernatural. Along the way they’ll collect ectoplasm (crafting mats). You’ll use ectoplasm to craft supernatural equipment and items to aid on your journey. (Ex. Crucifix, Back Candles, Holy Oil, Incense)
Please feel free to send along your ideas for Evolving NPC Questlines.