Crucible fall of edges *needs* to be removed

Ooooh oooh ooooh leonardo pointing meme

“Have a good day” mfers when everyone doesn’t agree with them

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The thing is, there might be other people who struggle with dealing with ledges and might stumble upon this topic. I’d like to think that those people found my advice helpful in that case.

I think it is important for new players to remember that most of us have been in their position. And, are just trying to help out.

it’s you who made the argument of souls like not having some kind of fall protection o.O

anyway, this game is not like those, the attacks can make you move across the entire screen, also, when you die the run is over, it’s not a run back like the other games. this coupled with some arenas that are really narrow makes for a bad time.

i personally don’t like game comparisons as an argument, in my case at least, the way that falling is “tuned” in the crucible right now is frustrating. you have to dial back a lot of the speed just so you won’t fall.

falling is frustrating in some places in the game, but is especially bad in the crucible

Yeah and like I said I concede, ER did have fall off protection but their entire catalogue didn’t until ER(AFAIK) and people played those just fine. DS3 is still considered for several fans the best fromsoft game as is DS1, etc. And yeah true comparing games doesn’t always make sense.

Maybe, maybe Crucible fall off can be tuned like I said revives should be allowed or maybe it caps off your max health for that particular room but there are truly very very few rooms(2-3) that have anywhere near the egregious ledges everyone is complaining about. Also as mentioned the player pushes the attack button no one else, the player doom rolls, the player chooses the weapon with that moveset. Unlike soulsborne you get 3 weapon slots that do not add up weight, meaning if you do not build for multiple scenarios that is entirely on YOU.

And my other issue is when is it a skill issue and when is it not? Rallianto complained a lot across multiple posts and then literally a day later they go “oh yeah Crucible ain’t so bad” WTF dude are you serious. Some players are extremely, extremely reactionary constantly calling a mechanic or enemy or weapon bad, unfair, etc until they beat it and then suddenly it’s fine. Magliarano won’t even discuss it either because he’s a whiner incapable of discussion, none of these are exactly good examplars for why there should be a ledge protection mechanic to me.

I use moonshaft as my main and it’s VERY lungey. I use twirl dash as my main rune, which also propels me forward. I spent lots of time falling off ledges before i made a some playstyle changes:

  1. Got a bow for my offhand - this is very helpful and allows me to take out enemies when there are lots of deadly falls.
    1a. Learned not to use cone shot if there was a ledge behind me! :rofl:
  2. Pay attention in melee if I am near a ledge so I don’t die from an extra attack, target change or enemy teleport.
  3. Get extra careful against EK if I have him backed up against the ledge.

In the non-combat ledge death category I’ve also gotten used to slowly walking up to climbing walls when I want to go down.

I suppose instead of making these changes to how I played the game I should have just come here and complained in hopes the devs would hear my cries, but I didn’t want to wait that long and it’s not my style.

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passed Crucible already more than hundred times, fallen just a few due my own mistake. If that too complicated to you, just play something else or stop be under something when you play that game. Crucible is easy to play and requires much more places to fall and higher level of difficulty.

i also played crucible lots of times and fell to my death in only few of them. But the ammount of times that i have fallen off a ledge greatly outnumbers the ammount of times ive died to an enemy, provided i wasnt underleveled

If crucible had more interesting / engaging encounters and the overall combat system was greater, making ledges a non-instakill would be good for the kind of area Crucible aims to be.

And if crucible stays the way it typically feels, then i think getting instakilled near the end, after a sequence of somewhat unengaging rooms that often feel like just some padding you want to get over with faster, also doesnt really add anything positive.

Can’t agree more.

90% of my deaths in the Crucible has been to randomly getting knocked-, or somehow falling off the edge.

It’s not a fun and engaging mechanic. It’s just frustrating.

If nothing else, make it a bit more balanced. Spawn harder mobs on maps without ledges and easier mobs where you also have the danger of falling down.

Fighting a large mob on a narrow ledge where a roll in the wrong direction, or a knock back, will end your run is, again, not fun in any way.

I’ve seen the “Git good”-crew posts above. But this isn’t about skill. It’s about bad luck and thus poor level design.

Even though I hate falling off stuff in the crucible, I now appreciate the danger and am very careful not to fight near the edges where possible.

I think it just adds a bit more difficulty to the current end-game zones which are meant to be very challenging… so I would ask the devs to leave it in the game!

Exactly, stop fighting near ledges, this is a soulslike game people, dont you know how to draw agro and run to a better spot to fight?
I do this all the time inside the crucible and i think i felled once because i overextended my attacks and went down with the enemy, my fault, not the game, you guys want safety rails on the nameless pass too?

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What an unproductive answer. Like
“You guys must be dumb, I never fell off so that means there is no problem or discussion to be had, I only ever fell down once! Hahaha you most be idiots” attitude

So i shared my experience inside the place, gave advice how to not fall of the edge and all of that was unproductive?
There are a lot of people who likes to brag they are good at soulsgame, the gatekeepers, but on the other side there are those who dont want to learn anything, they want to change the game instead of adapting and creating new tactics.

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This is not an unproductive answer from @BrasilBorba1

The above is quite literally the best advice on how to stop falling from ledges when in combat.

Most of the posts where people complain about falling from ledges it is they themselves playing carelessly around a ledge with barely any situational awareness. They complain about their weapon moving them forward so they fall off of a ledge. So? Move further away from the ledge…

The only valid critique I have seen, in my opinion, is when people traverse South-West and they get charged by an enemy that is off screen and that enemy knocks them off. That is valid critique and should be fixed by the camera zooming out or panning slightly over.

Furthermore, I would much rather see for runes that allow us to deal with narrow platforms upon which we must fight. Such as:

  • Kick rune
  • Reposition jump
  • Shield Bash
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I said I also fall off edges in the Crucible and elsewhere, but have learned to avoid doing it, and now appreciate the danger.

There is a big risk that devs makes games too easy and they become bland and uninteresting. More memorable games tend to be way more difficult.

Take MMOs as an example. my most memorable MMO was Everquest, where you died and all your incredibly hard-earned gear remained on your corpse in the bottom of the dungeon and vanished if you were not able to get back to where you had been within a certain amount of time. People STILL talk about this 25 years later. Now MMOs are so easy and dull that companies struggle to keep people playing them for very long at all.

Ok so hear me out, what if they made the crucible challenging & engaging by having more actually tough and tricky enemy encounters, instead of the current formula where 95% the risk before echo knight is just falling to death?

I find most enemy encounters are pretty trivial and stale, so the crucible’s normal chambers feel like a pretty monotonous and stale runthrough to Echo Knight after the novelty wears off. So the slim tiny chance of dying at chamber 8-9 of fall damage doesnt really anything but waste time. Yes, its extremely easy to avoid and should happen rarely when playing properly, but i must say its way more likely than being killed by actual enemies (bar the boss) once your setup is half decent

I would much prefer if they made the crucible enemies far tougher, which would also make it far easier for enemies to push you off a ledge when playing properly. Then you could combine this with ledges merely dealing heavy dmg / stagger in the crucible and things would be so much more interesting imo

Devs said the other statues in the crucible will have diferent gameplay, so one was boss rush, that would be interesting, although we need a finished game for that or the boss rush will consist of darak and the twins, since worrick is a run of the mill enemy late game, like the soldier of godrick gimmick at elden ring hehehe.

Fair point, why not do both, have the danger from falling AND make the enemies harder? That wouldn’t be stale, that would be super challenging!

For many runs when I started doing the Crucible I was dying to the normal mobs, until I worked things out, now less so.,

My problem with the crucible isn’t falling or enemy difficulty, it’s the length of the Echo Knight fight at the end.

It’s excellent the first time because it’s so difficult, frustrating and long, plus you have a difficult process to even get to the fight, but there’s no way I’m doing the challenge to ‘complete 5 crucible runs in a day’. The fight goes for 20min + and you have to be intensely focussed, you end up using a lot of good food, and can easily die at the end… repeat five times in a day! No thanks!

I guess once the other statues come online, you will have more variety and the 5 runs challenge would be nice.

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Thats because you are like me, you dont spam runes like crazy, so the fight takes awhile, with the crucible buffs now i can only kill the echo knight with ease if the buffs go my way, like way less cooldown for foods, a lot of damage buffs, the lightning on strike is amazing and so on.

But on the other hand, i have learned his moveset way faster with this crucible version, the old version was not as fast to get to him, we have this advantage, if the nerf hammer comes for runes the youtubers and spammers will have a hard time with the bosses, until they figured them out, its not like they are bad players hehehe, they are just using the mechanics given by the devs, even if broken imo.

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i also agree. fall damage needs to be increased. also there should be a teetering mechanic like zelda, where you can spam the opposite direction to rebalance. while the rag dolling in no rest is fun, losing runs to fall damage is uncool

I think the only real challenge, aside from the boss, is in falling off the edges. If you remove that aspect, the task would become ridiculously easy. The difficulty comes from navigating those limits, and without them, there would be almost no complexity left.

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