I dont think falling off the edge in the Crucible should end the run. Maybe just chip away some health and respawn you.
I think the way it is now is genuinely bad game design, in a way I haven’t felt in a long time.
When I fought Melania in Elden Ring, I though, gee, this is not made fair to the player. But it felt ok enough because it was optional, I have other unexplored fighting strategies, summons etc to try out if I wanted to, and getting hit by an attack I think has been programmed to come out a little to quick from what is humanly possible to react to, it didn’t mean death necessarily. I still had a fighting chance.
My issue in NRFTW and the crucible run is the disproportionate punishment to a small mis-step. Or even worse - as in my latest run: simple getting hit by a regular enemy with heavy knockback effects on their attack, on a very narrow platform which seemingly would have pushed me off the edge no matter where we would have been placed on that platform. What a weirdly placed difficulty spike that small fight was compared to everything else around in that room. Oh, and I happened to also have the power-up that would resurrect me when I died with 50% hp, but I guess death from falling off ledges is a special kind of death that gets punished EVEN harder, because that power-up didn’t not resurrect me. (This must be a bug, right?) Run ended after 20 minutes, 1 room away from boss. Fun? Did I think “oh no, I just have to be better next time”? No. I find this to be a stupid kind of challenge that doesnt belong in this game, which is plenty challenging already, without the occasional run-ending possibility to fall of the edge in a game that has a slightly depth deceiving isometric view. It all just stacks up and feels so incredibly unrewarding and frustrating.
I have now tried the Crucible run 4 times, 3 of which as had ended with me falling off. The first time was at the very final boss (didnt even register that it was possible to fall off until off I went), the second was an attempted jump over a chasm that failed cus I ran a bit incline towards the edge, and the last as mentioned above. Got hit by a regular attack from a regular monster, and wasn’t even saved by my ressurrection power-up. All those seconds strategizing when choosing my power-ups to prepare me for hard battles seems so wasted when the most dangerous thing in the Crucible run is platforming related. I mean - there is a design flaw here.
For anyone wanna comment “get good” - then you have missed my point. I get that with time and effort I will learn the different monsters and their knockback effects, try ranged builds instead of mele on small platforms because I have that second main hand and enough equip load to carry it, learn to look for ledges while fighting and run more straight towards places to jump etc etc. But my point here is that this learning curve is not something I find very fun, which is emphasized by what I think is disproportionate punishment for mistakes. So while I wouldn’t mind not worrying at all about falling of ledges in a crucible run, if I am still being forced to take on that learning curve, I would suggest a health dip and respawn instead of perma death to make the punishment feel like it fits the crime - which is my main criticism.
And if I have one free resurrect on death, then damn it, give it to me when I die!