Crucible fall of edges *needs* to be removed

If the only challenge comes from falling off of ledges, isnt that a pretty bad thing?
In fact, if theres no challenge in the enemy encounters themselves and theyre just a chore before the boss, an instakill death pit adds nothing good, in the worst case its nothing but a pointless and excessive waste of time.

so once again, why not make the crucible rooms and encounters far more engaging, including far more likely to have enemies throwing you off of edges? That + making the crucible’s death pits not instakill you would be a pretty big upgrade

Honestly yeah, the current state of being instakilled when falling off of the Crucible is just worthless due to the lack of challenge in the enemies & the poor targetting/tracking. I cant at all defend it when the current targetting/tracking/lockon system is completely screwed and in major need of improvement.

Going through several pathetically easy chambers, only to get instakilled near the end because the rune attack went the opposite way of the lock-on. So fun.

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Look at the video, you agroed the whole room, running around fleeing those giants and you tried to get a hit between them.
Sorry but the problem here is people doesnt seen to know how to pull enemies, if you get too close you agro, draw that enemy to an area you cleared and you will fight 1v1 instead of that mess. Its even better with a bow, you can shoot, agro and run to a save spot.

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Ah yes, the problem is that i played in a ballsy way that gets the most out of the combat system. Not that the rune attack decided to go the opposite way of the lock-on.

The problem is totally that i did my rune attack that would instakill the giant safely at the right moment which would not only probably leave me unharmed, but just in case the other giant attacked : it also would knock me towards a safe direction, keeping me alive regardless, and letting me clear the room faster either way. Its totally not the fault of the character continuing to track towards the death pit despite the lock-on symbol being in the enemy i wanted to hit.

I know how to pull enemies, i know how to kite and be slow. I know how to maximize the safeness and minimize the coolness of my gameplay. That doesnt mean i always want to do it (specially not in a place filled with trivial and easy encounters), and that doesnt mean the game’s flaws should be excused by the fact you can avoid it more often by being blander. And just because you play like this all the time, that doesnt mean everyone else should and that the game should be worse off because of it.

You said it yourself, you play it “ballsy”, with a lot of risk, if they took off the fall what risk will you have against those weak mobs after you reach level 30 full of buffs from the crucible and geared up the wassu?
I play safe, i agro one or two and retreat, felled once in like 30 runs with 2 chars, to each their own, i wouldnt change this mechanic, or else is rune spam city without any care in the world, diablo style.

  1. It doesnt matter how i was playing, what matters is that it was caused by the lockon going the completely opposite direction. Yeah i also fall once every (large number) playing like this but it doesnt change the fact its poor.

  2. These mobs are weak as a level 16 character with several slots for gems and enchants not occupied, as per my video which you can see. If the only challenge of the crucible is falling of a cliff, and its strongly amplified by poor targetting, dont you think theres an imbalance here??? If an area feels like stale padding, then adding an instakill amplified by current targetting issues is no longer challenge, its a waste of time.

  3. Do you genuinely think the element that prevents rune spam is falling off a cliff because your targetting is poor, rather than literally anything else enabling it? Its not like youre going to fall off a cliff when spamming cone shot.

This kind of talk is why people are calling you out on the steam forums. Youd rather say anything else than acknowledging the game may have a fault in practically any discussion or topic

@BrasilBorba1
What is this crazy take? Made me sign up just to reply.

"Yeah uh… You’re not playing the way that ‘i’ like to play, therefore you’re the problem! "
The video is flawless gameplay getting screwed up by a flawed mechanic and you’re trying to put the fault on the player, get outta here with that bs!

So the problem is not the falling off, its the auto lock on the fight, because with that i can agree, but i just repeated what you said, you fight ballsy, so you go all out to kill fast, and thats risky in a place where there are ledges.
I have a lot of issues with the autolock on this game, but none with the ledge falling, thats staple souls game, every dark souls people die a lot from falling of cliffs, and this game has a soulslike combat, with fall damage and chasms that instakill you.

I never said that, read it again, i said i play safe when near ledges and he said he played risky, high reward, kills fast but theres a risk of falling.
You play as you want to play, but every game out there has rules, and in this one you fight near ledges theres a risk, thats it, if you dont want to fall all the time get back and draw the enemy away from the ledge.

OP is right. I died , I think in the crucible arround 25 times from falling because of this stupid no ledge mechanic. I was using the rusty sword special attack, beucause of the input of the controller and the poor optimization of the game. When you press the buttons, the controller registers that press and sends it to the game , the game beeing a laggy mess nowadays, does the move but with delay, now immagine trying to combo that attack twice on an elite to stagger and the elite goes 2 inches backwards, you fall, you DIE! Because it registered the combo, but the elite moved, therefore, you did the combo twice, once on the elite, once on thin air. Simple as that. Happened to me 25 times, then I just quit the game and uninstalled. Feels like a fking chore to play this game, and its not fun dying like an imbecile to gravity. I played SOULS game, finished them all, I also played Elden Ring, never in my enitre life have I seen something so frustrating as the platforming in this game. Is just attrocious and badly implemented. This is not about being good at the game, this is bad optimization between the controller output and the game, bad optimization overall on the game, the stutters, the lag, the fps drops, everything adds up when you have a SCREEN FULL OF ENEMIES to kill, top that with the overuse of particles and the fact that we still dont have a way to optimize the graphical settings individually like normal games do, you get this. Hours of frustration. So I do believe the OP and I totally agree with him/her. Ill probably get back to this game in about a year or so, when it actually is FIXED. Now its just a buggy mess with nothing much to do.

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I think the Crucible and only the Crucible should be more lenient with deaths from falling into the void.
Almost all the maps there are platforms suspended in the void and with enemies that push you it is very frustrating to have to die from this. I would try to put a respawn with half health at the moment of the fall.

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Hard agree, the amount of runs ruined by a random push down the hole or killing an enemy too close to the edge is wild. Please make this less punishing, it doesn’t feel fair.

but plataforming is part of the challenge, if you don’t die to that, how you will learn to plataform or become better at movement at all?

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Platforming is ok, I love the jumping and platforming in this game, but sometimes enemies get stuck near a ledge and you have to approach to kill them, in many cases making you drop due to your combo attack moving you too much forward.

It’d feel fairer if you respawn with limited health so you can continue the run.

you can always let the enemy aggro on you, or you know, understand your moveset.

Also they’re implementing a ledge safety for runeskills that move you forward or backwards in the ledge.

But at some point, that is on you to understand where to fight and positioning. Never dying because you spawn with half health is not a penalty enough, since you can just heal afterwards.

There’s a few times, specially in the crucible where enemies has gotten stuck in edges between bits of the map, makes it extra difficult for them to come to you as they are, well, stuck.

i moved this here, since this is being discussed for a while now. also we will get ledge protection. at least for some cases, see here: Breach Patch 1 Sneak Preview

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