HI Moon Studios Team,
I absolutely love your game and I would first like to give major props to your Art Team and Map Design Team, Amazing, chef’s kiss.
I feel like crafting your own gear is currently null and void. There is no point in it at all. You have just spent 8 out of your 30 silver, 6 out of your 15 wolf skulls and 8 out of your 10 wool to craft a LVL1 gear that you spend some money to enchant and get… horrible rolls. YAY ! FEELS GREAT.
suggestion: allow us to spend mats on enchantments,
eg. I want +fire damage - allow us to add the enchantment to the gear you’re crafting at the cost of 3 chipped ruby +20 fallen ember
I want -focus cost on it too, well it will cost me another 5 bear heart +30 fallen ember.
I now have the piece of gear that I want/need to make my build work but i still need to farm for it, I still need to upgrade it to LVL16 (current max) and I still need to exalt the stats but I’m happy because I feel like crafting is meaningful and not complete randomness.
Love you all, Thankyou
Edit: there might be an issues with “then whats the point of farming gear?”. Well ensure legandaries are unique and have fun stats that cant be crafted that add meaningful benifits to the player. Meaningful here being the important word. I am currently on one toon using “Proud Lance” weapon, it has the effect “Electric infusion after sprinting for 4 seconds” but it only lasts… 5 seconds? if that. Cool effect but doesnt feel meaningful, increase to 1 min something, but yea.
Edit2: Also maybe have runes as a learn once and have in crafting tab but costs more $$$ (late game $$% sink needed) to craft into gear. Having chests full of runes that I wanna test out and try and maybe add later just kinda feels bad.