Instead of useless conditional affixes like + damage after a backstab and such, it would be interesting to have buffs that prioritize using certain attacks or playstyles i.e.:
- 25% attack speed on rolling attacks
- 40% damage on the final hit of a combo
- 60% stagger damage on sprinting attacks
- doubled focus gain on next attack (should also double bonuses such as focus on kill/buildup) if you haven’t attacked in the last 5 seconds - would let 2 handers build focus vs bosses
- lowered stamina use on the next attack after a shoulder charge - lets heavy armor users play more aggressively
- 25% damage on fully charged attack
Basically conditionals that rely on specific attacks instead of simply parry/stagger/backstab, obviously some of these values need to be tweaked but just a general idea