Feedback Conditional affixes, Enemy Weaknesses, Future suggestions

Conditional affixes generally do not feel good in games for example say i want to play a backstabbing rogue, i cannot activate the damage bonus for backstabs in bossfights and against a good amount of enemys in the game so it just doesn’t feel good. alot of games add random enemies into bossfights so you could get the backstab bonus but even still more adds in bosses don’t feel great and with how small of a window the buff is on you it wouldn’t help much anyways. i can understand conditionals like consecutive attacks grant x bonus or charged attack bonuses but they just don’t feel good on average to think about especially when battling enemys with the crazy attack patterns in this game.

Another thing is the majority of the enemies in this game do not seem to have weaknesses such as a monster that is durable and deals alot of damage should not be super quick, alas they are. a monster that is super quick and does alot of damage should not be super tanky, the problems are somewhat exaggerated with the massive attack areas of the the majority of attacks in the game, you tend to have to double dodge most attacks in the game because the aoes are so
massive eg. Riven twins.

the area of attacks are also made worse by the small platforms in the majority of the game that has a chance to spawn these monsters that can hit pretty much the whole platform, this feels even worse with the dodge distance, you go to dodge these 360 attacks on these small platforms and you go flying off at super speed to your death.

Ideas for far in the future.

I see alot of people having issues with getting around quickly in the game and you guys do not want to add a traditional fast travel for the downsides it presents. How about a stable building that gives you a mount to get around on and perhaps a stable hand to come retrieve your horse or bring it to you when far out in the world. Some areas you could not use a horse to go far into the zone so perhaps you could make building projects to repair the roads to get you further into the zone with the horse or such. you could also have irrepairable roads to ensure players cannot get the horse past a certain point in the zone as well.

Sacrament defense. Perhaps in the endgame or a certain point in the game you have all the pestilence enemies and the inquisiton gunning for you and you have to defend the gates of Sacrament against the enemies. Mayhaps you could add building upgrades to enhance the battlements or increase the amount of soldiers defending the walls against waves of enemies or something of the sort.

Outposts, Fortresses. Perhaps once you have build up Sacrament enough you can start expanding your influence outside of the walls of sacrament and you can establish dominant positions throughout the world that are fortified against the weaker pestilence enemies and serve as a temporary home away from home where you catch a break in between going throughout a zone.

PS. Could we add somekind of holy fire effects love the idea of playing as a holy paladin with light skills. Same with rogue if i could dance around in the shadows and do massive backstab damage to enemies and bosses alike.

Thankyou :grinning_face: