Hi everyone. I completely agree with you about increasing the boss kill attempts without having to go through all the floors again. And as I already wrote in this topic Last Wisper in crucible. you can simply add a whisper checkpoint in the boss room, which will not allow you to teleport to the city (due to the fact that we are in other realities ), but will only allow you to respawn in the boss room. This way we can study the boss and maybe even kill him, and only then refresh the run again by spending 1 spark. At the same time, you can always die before reaching the boss, which will prevent you from accumulating sparks.
I think this is the best solution proposed. No convoluted requirements of beating it x times or something. If you die at the boss you can keep trying till you beat it without using an ember.
OR
Spend 5 embers to jump straight to the boss after the first time youāve beaten it.
Straight forward. Easy. Fair.
How is making it to the boss x amount of time convoluted? It is as simple as it gets.
Kevinās solution is good but the boss drops legendary items. So there needs to be a requirement. You need to prove that you have mastered the crucible rooms. Making it to the boss one time does not prove that.
Crucible rooms are a joke, once you are level 20+, you will destroy anything without a problem and mobs are dumb enough for constant backstabs. Also, at this stage of the game, the amount of cheap healing items is insane, so you wonāt care about any damage taken.
Rooms are just a waste of time, loot dropped by the mobs is trash in 90% of cases, such stuff can be farmed in the open world if necessary.
Just add teleport to the last boss (as said in the posts above)ā¦
But you can literally craft half of them. So what does it matter?
Doesnāt matter if you can craft half of them.
How do you craft legendary weapons?
I think it should be the opposite, after you complete it once, add more floors and mini bosses in. Why should you get more tries if you die. Please, get out of the entitled attitude and just play.
The bigger issue really is that its the same, mostly way to easy 7 floors. They need to change up, add more difficult mobs, and make you earn it every time.
We have harder mobs in the zones already. So why not make more elite ones random in the crucible. Also they need more persobality and less predictability. And real Agro. To easy to stay out of range and kill before they do anythin.
I have played the crucible and beat it multiple times already. Also what āentitled attitudeā are you talking about? If there is someone who is entitled it is you who tells me to ājust playā it when I already had beaten it so many times. Please, get out of your own entitled attitude.
Setting that aside. You donāt understand the core problem. Going through the rooms is boring. I never die unless its fall damage or I fall asleep because of boredom. The engaging part of the crucible is to first learn the rooms then fight the very well made boss at the end.
After a point going through the rooms will all become trivial and become boring. Add as much enemies and as much variety as you want that will not change. Unless you make it a full rogue-like game with all of itās systems. If you canāt see that I canāt help you.
Iām stuck at cerim crucible boss fight and i am very annoyed to have to run all the arenas again in order to reach the boss fight again. arenas became very easy for me but when i reach boss fight, i keep dying. it wouldāve been great if we could finish the arenas only once and once reached boss fight and die, we use ember to face the boss without having to go through all the arenas again and again.
I like your ideas ā¦ .and I also suggest a ātraining arenaā in the city, where you can select and fight again and again bosses you already defitedā¦like in Sekiro. For final boss in CerimCrucible is so annoyng to repeat again and again all the rooms just to reach the boos and die almost instantly cause you still dont know the movesā¦ for this special boss it whould be nice if they unlock him in the training area as you reach the final room, or unlock part of him after won the 1st phases.
yes, exactly mate. the good news is that I managed to eventually defeat the boss after nearly 100 tries. the key to my ability to counter the boss was losing weight. you have to be at normal weight range to be able to defeat it, with lots of focus vials and health food. normal weight range makes the player to move and dodge much faster than being heavy.
100 tries is far away from normal balance. This is too much even for last game boss. Devs, if you read this, how to make a feedback if content canāt be reached?!
nah i dont think so sryā¦in my understanding crucible suppose to be endgame sh**. In EA its a way to give us rep content to sink time in, gear up and gg with a garanteed unique for a reward and will be generally rebalanced on full release (i think)ā¦on top of that, there will be 5 different instances with 5 different bosses.
What i would do, is cut half of the chambers on the way to the boss ONLY for EA phase so ppl can test the basics.
If you want any direct shortcutts or multiple shots on the boss then plz without any garateed rewards or for a very high price.
The studio wants to make it more similar to other rogue-likes and said they will make changes to make the room clearing more rewarding and varied.
I still think it is gonna be boring to do them over and over again but thatās just me I donāt like rogue-likes that much. I would still like at least two tries at the boss per run regardless. And a way to fight the boss directly without any rewards. I just like fighting bosses.
What they said definitely sounds better though so maybe it will be good.
What I would like is to have a ābreakroomā about halfway through (so after the 5th room), where there is simply a campfire so we could replenish the healing items if needed.
Iād also want more variety on the rooms. Right now itās just the order of the rooms that get randomized, but Iād like it to have a pool of rooms to choose from. It gets tiring going through the same rooms over and over again.
Yeah a campfire is a cool idea but not really needed, i mean one suppose to prep before doing any sort of endgame content afterall.
And keep in mind in EA we only have one run with one boss at the end, while the dungeon system is set for 5 runs and 5 different echo knightā¦so the chamber variation will naturally increase.
Absolutely agree with you on this mate!!
agree with the preparation, but on the other hand, iād love to have a way to send back weapons / armor dropped, i often have to look wich items sells for the less coin to drop them and pick a more valuable one
Iād rather see the boss available in some training chamber with 0 drops (if you get to it and die) that you can repeat and learn it, without any kind of bonus extra chances in the real run.
Think how training room in Sifu was done, but on a per-run basis instead of whenever you feel like it.