Bugged wind effects on Clothing

The tassel and cape on the Duelist’s helmet (hat) and body armour are no longer blowing in the wind after this second major update. They are just completely rigid.

IMO, they blew a little too much in the wind before the patch especially when in-doors. Still, would be nice to have this back. :slightly_smiling_face:

Noticed a difference with the cloth physics overall. Seems like much of our clothing/worn gear is less reactive/ heavier now. Tried spinning my char fast in menu and looks like all physics are there, albeit far less lively for some parts.

I’d like a reverse to pre-patch 2 or at least much less toning down. Don’t see why they changed this at all to be honest, everything that HAD physics felt great!

There’s still gear that’s supposed to have physics which doesn’t so that needs looking into as well.

Thanks for the report. Looking into this now, definitely not intended.

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