Armor set collision and physics bugs

So far I’ve noticed that “The Duelist” armor set has some cloth pieces, on chest and hat, that have no collision and clip through the armor when effected by the wind in the environment.

Secondly the Taleweaver chest piece, the one that Winnick npc wears and that we can get, has very rigid physics. I know it’s a small thing but I really like the look of it, the victorian/bloodborne style, and it looks really weird being rigid like that. The back and the shoulder piece should have more physics and move while you move and/or are effect by the wind in the environment.

That and the fact that a bunch of torsos that have waist cloths with physics which clip through the character’s legs/butt. Off the top of my head: Boarskin Leather Tunic and Knellap’s Puffery. Think I remember a couple of starter sets also having this issue.

You can even notice it while the character is idling in inventory menu. Mostly seen on female body type I think.