Just tune down the FX or make an option to reduce the size or increase the transparency of other players’ attacks.
Bow and quiver is the most obnoxious, as it makes it impossible to even see enemies, but there are a few other magical.attacks that also blanket the screen.
If this was a deliberate design decision, I find it highly questionable. To balance out the loss of visibility, the bows would need to be far stronger in every portion of the game.
For a game in which your immediate survival is entirely dependent on reacting to enemies’ movrments, taking away visibility needs to come with a commensurate benefit.
As to: “Oh, you just need to learn the attack patterns of every enemy by sound and also coordinate with your teammates, make a rotation that you each learn by heart, with code words to call out your attacks so the enemy doesn’t know what’s coming, or better yet, do very quiet animal calls, so they can’t hear you at all, like a shadow in the night, and most of all, once the opposition you’re responsible for is dealt with, you have to call out ‘Clear!’ in a very earnest yet extremely manly manner, and oh, git gud, ya noob, skill issue, skill issue, skill issue! Yes, Mom, in a second, I just have to school some noob on the interwebs, Mom, come on, I’m 34, you cannot tell me to go to bed, leave me alone, No, I’m not going to pay rent, this will be MY basement in like 20 years…”
To this I say: No.