I think bottomless pits shouldn’t insta-kill (like in Sekiro), or at least they should be uncommon. Bottomless pits are very common in the crucible, and EVERY death I have in the crucible is to a bottomless pit. And it’s always something silly that gets me. Like an enemy in a mist cloud flies out with a launching attack that launches me half a dozen meters backwards and off a cliff. Or an enemy launches off a platform and nails me pushing me off a cliff.
It forces me to sit and pull enemies away from edges before fighting them, and because bottomless pits are so common in the crucible, this becomes very tedious after a while and really slows the pace.
I feel that bottomless pits should be less common, or they should just take a chunk off your healthbar and teleport you back onto the platform. Sekiro did it right.
Further, in the lore of the Crucible. The “Knight” is supposed to be hunting you.
Yet it waits at the end of each run.
I’d love to sit down with the devs and flesh out the Crucible.. but as stated in my last topic (Realm of the Silenced) I think much of our complaints are already addressed on internal builds.
to me i actively avoid crucible. i hate every iteration of content that is “single try only”.
dying from a silly fall, which is very likely accidental, making me waste minutes of progress is a good way for me to just alt f4.
believe me, i m a persistent bugger. i’ve killed a level 26 pestilence boss on a naked near level 20 character with a maxed out claymore. any time the boss touches me i die. took me a few hours but i did it. the difference is i dont feel like i’ve wasted my effort by doing so. i go in, try, fail, repeat. takes me very little effort to retry.
in crucible i can spend minutes getting good bonuses. then lose all of it just because i made 1 mistake.
nope not for me.
i do recognize its a skill issue mostly but even so. hard no for me.
had like 5-6 runs in a raw where died from being pushed off ^^ Even during the boss fight, where the boss had like 10% hp left he pushed me off the cliff… But, it is what it is