I’m normally not one to gripe, but I cant help but feel that this fight is just a little ridiculous in its current state. I’m all for challenge, I love difficult games and thrive on learning the systems and adapting my playstyle to fit and overcome, but in this case the darkness of the arena makes this fight almost impossible to tactically approach in my opinion.
The fight is taking place in the trapdoor at the bottom of the tower in the shallows. Basically the Riven twins beefed up, at least it seems like them for the moveset, but I cant tell because even with a torch the room is essentially pitch black. I cant see the AOE pools he’s dropped down and I roll or walk into them. He also drops a massive number of these persistent plague pools all over the arena sometimes 10 or 12 at a time cutting off massive swathes of the space to fight - which of course I cant see.
I have no issue with the damage I’m doing, or the damage he’s doing with his melee or spell hits, but the Plague stuff in the dark is just absurd as there’s (unless I’m missing a way to light this arena up) simply no way to even respond to the game state because its so concealed in the darkness even holding a torch - without the torch the room is literally pitch black.
Does anyone have suggestions on how to light this place up or is this actually running as intended? If this is the way this fight is supposed to play out then I genuinely think it needs addressing. Perhaps giving the AOE pools a more visible glow or effect so I can at least see where they are to avoid them, illuminating the room to a higher degree of limiting the amount of AOE spam he can do would make this a less frustrating experience.
currently fighting the bloodborne torment in the cave under saltborn tower, even with illuminate you can’t see anything, the lighting is terrible and you have to dodge everything off of sound ques alone, surely this isn’t intentional, surely if you use illuminate you should be able to see the boss your supposed to be fighting lol
also the purple aoe spam the boss does basically covers the entire cave and if your playing melee u just can’t play the game
the game is supposed to be challenging but this fight just seems silly, can we at least be allowed to see please or have somewhere to stand that isn’t covered with purple aoe
idk maybe my game is bugged and the lighting is supposed to be better, because occasinally it fixes for a little bit and I can see everything, anyone else have this issue,?because rn unless your running an OP build that does a lot of damage it feels like an unplayable and janky fight
I just found this post after posting something similar myself, if you have a normal build the fight just seems silly, having a very very good build seems the only way to currently win unless you can perform flawless mechanics for 5 minutes in near complete darkness
I wish the lighting from illuminate worked properly
I just don’t think that boss or any for that matter should spawn there.
Illuminate makes sense for immersion purposes to be a limited radius of light to explore obscure zones.
But when you need to dodge ranged attacks or deal with aggro from range, this gets silly.
So just move that boss to the beach, which is the other spawn spot in the Shallows.
I’ll also say that if you can’t see enemies, enemies should not be able to see you, and this should further apply to offscreen aggro or enemies aggroing and queing up attacks while you’re locked down in animation climbing a ladder or ledge, as it’s really dumb that enemies can queue up attacks that are impossible to respond to since you are animation locked when climbing up.
The above topic has some thoughts about lighting in this game in general. I think that if we’re forced to engage with dark zones, then those dark zones should be much more engaging and have more intentional design choices that relate to teaching players specific lessons about combat in the game and creating appropriate skill checks for it. Otherwise, I think that lighting should be automatic and, as you said, enemies shouldn’t have such punishing mechanics in the dark zones. Or dark zones just shouldn’t exist!
As they stand currently, dark zones are just a huge friction point that breaks the flow of the game for too little purpose or reward. And now that I’ve said that, I’m also realizing this would be less of a pain point if these punishing dark zones just had much larger rewards than any other type of zone. Risk/reward, eh?