I’m a bad souls player; and I started on the hardest difficulty, so I should find this game challenging. First 10 levels, while figuring stuff out, felt great. Challenging but manageable.
After level 15, everything was a wash. Bossing was ok, most bosses still took me 2-3 tries. However, all the normal enemies felt extremely undertuned. None of them pose any threat to me, at all.
Considering this game is 90% exploration and killing regular monsters, this is not good.
I intentionally gimped myself by not using any runes; didn’t slot any gems; didn’t use any consumables whatsoever, except food, and didn’t use any ranged attacks.
I think it’s partly because of how powerful armour is. Use 700 armour and it feels like you can take 10x more hits. Heavy roll is perfectly usable in this game, but using medium roll with very high armour is still easily manageable with a little investment.
Any build sub 400-500 armour feels silly to do, because of how powerful armour is, for almost no investment. I like building defence, so that’s not a problem in itself, but if you keep it like that, you have to balance the monsters around it.
I understand I could run naked if I want a challenge, but intentionally building sub-optimally so I can have fun never felt good to me; especially in a game with difficulty settings. It feels like bad design if I have to do it that way.
Even now, it feels bad not using runes/gems/consumables/ranged attacks. But I know if I use them the game will become way less fun cause it will be even easier
At least make it so, instead of 20% inc xp for hardest difficulty, it’s -20% armor effectiveness