When enchanting an item, would be great if it would show a list of what “might” role on the item
This way if you are looking for more armor, ignore the gem for now, it would show which items might role with the armor stat on it
When enchanting an item, would be great if it would show a list of what “might” role on the item
This way if you are looking for more armor, ignore the gem for now, it would show which items might role with the armor stat on it
instead let us reroll the affixes after enchanting and lock some affixes that dont want to be rerolled. or make gems the only way to add affixes manually for gear and item to reroll gem stat value.
Please put the min and the max of the affixes on the items so we know if it is a good or a bad item.
Please add a game option to display the minimum and maximum options to all equipment options
you mean compare equipments?
Pretty sure the want to see the stat ranges for the enchantments.
No, simply show the minimum and maximum values next to the options on my equipment.
ah you mean affixes, yes, we need more stat info
Hey,
I think it would be really useful to see if an item has a good roll on it or not.
For example if a sword drops that does 10 damage, is that the minimum? is that the maximum? or somewhere in between? This could be represented by a smaller range of numbers next to the big damage number for example (7-11).
This would then make it easier to compare to your currently equipped sword/weapon so you can determine whether it is worth upgrading or not.
This should also be the case for any other stats rolled on the item and also for pieces of armour/jewellery.
Currently I have just been using the same weapon for ages because I don’t want to use up resources just to find out the item is worse and makes me not want to play the game.
can agree on this a lot of ARPGs & MMOs do this already where they show the variance of a weapon. I don’t think it’s absolutely necessary but it is nice in an RNG based game and lets you make informative decisions without breaking everything.
We need a list of what enchantments can reroll as when using a fallen ember on gear.
Need to display what the stat roll ranges can be on gear next to current roll like most arpg
Is really hard to tell if a skill is good or not for build build with the tool tips on the game.
Also, please, we need more clearing on the enchanments we can get when we re-roll. Really hard to get which enchantment should I reroll to get like Rune Damage.
Please add the ability to see affix ranges.
For example: I see a ring in the store, it has “armor increased by 23%”. Sure, that sounds awesome, but is that a good or a bad roll?
Pretty much every modern arpg has an ability to show this now. Usually by holding down one or both of the controller sticks
Hope that comes with ne next few patches. ![]()
this is great suggestion
HI Moon Studios Team,
I absolutely love your game and I would first like to give major props to your Art Team and Map Design Team, Amazing, chef’s kiss.
I’m here however to ask/suggest that you add a way in which to allow the players to see what enchantments gear can roll. I have spent many Fallen Ember trying to roll for stats on gear not knowing if certain stats even roll. I am speaking for myself but with ARPG games, I find that the more information you can give your players the better.
For example, I read recently that you as a team are looking at changing the attribute system around. Players are spending too many points in stam/hp/focus and not enough on damage and therefore having issues killing mobs. I believe that adding a small info window saying “Dex increases the damage dealt by Dex type weapons” or something to that effect may help players understand choices. (I understand that you can see the stats in the window change as you spend stats. just an example)
However, my biggest gripe is the previously mentioned stat rolling. I was building a lightning monk type character and wanted/needed +lightning damage +shock buildup but didnt know what gear to roll, or even if those stats can be rolled on certain gear.
Also allow me to scroll over the stats on the gear and give me an info blob, what is the difference between “regainable health increase” and “healing increase”?. when choosing my gear I’d like to know what im adding/losing to my build.
Last one for me is, just make all the buffs from oils/potions universal duration please. having 1 last 1 min another 2 min and another 3 min is just annoying.
PS. Ignore all the people complaining about the game being too hard or the bosses being too hard, they just need to get good. fighting all the bosses was beyond easy ( I didnt even see the different phases in some instances), I want a challange. Have different dificulties for people beyond normal and hardcore?
Love you all, thankyou for this wonderful game.
Edit: Aslo give us a window showing our secondary stats, I wanna know my increased stam cost, my +lightning damage, my focus loss during combat. I’d like exact figures, like “2 hp loss per second while in combat”. I believe in giving players the most info possible so we can make informed choices.
Edit2: Duel wield and 2H feel a bit worse, yes more attack speed, yes more damage, but you are losing out on stats from an offhand. Also do you get stats from a bow just by having it equipt on off hand or only when you use it? - info
Hi,
Full List of Enchantments from Patch Notes | The Breach
Hey Daorven,
Thank you so much for this, didn’t even realise it existed.
I still like to know in game this kind of information.
Also when it says “at low health” is that 30%? less, more?
still don’t understand exactly what regainable health means.
“Gain 3%-6% Health once per Rune Attack” only works once? do I alternate attacks to get this HP back?
Hi,
About Low Health i find that.
" The player is now considered to be at Low Health when below 50% "
I agree. There should be an easy way to view the list of possible affix you can roll / re-roll. Right now, the community will have to come up with a spreadsheet. I don’t mind that, but I think it should be integrated into the game instead of having to keep a spreadsheet open on my second screen.