Adjust the way Healing/cooking works. Let campfires heal us to full health

Currently healing feels bad. Your first attempt at a boss is when you’ll be at your strongest, getting progressively weaker with each attempt. This feels really bad. Give us healing flask charges that restore when resting at campfires, like dark souls (also heal us to full health when we rest at a fire). This makes it so retrying a boss isn’t making us weaker each time.

Do this with recipe:

Instead of making recipes heal us, make recipes work like they do in the game DYSMANTLE. You will need to increase the cost to make each recipe, but we are only required to cook each recipe one time. Make it so when we craft a recipe we gain permanent stat boosts, but separate out healing from cooking. The challenge should be assembling all the ingredients and crafting it.

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