I said it in other post, basically it only matters in multiplayers. And multiplayers is on the roadmap.
For me personally. Adding feature means more resources. That’s opportunity cost. It needs time and people to create and maintain that could be doing other more important things, it demotivates devs to create “ugly” gear because people would just paint over it.
If it exist, especially in multiplayers, then the concern above matters (taking item identity out, misleading, etc). One solution could be the transmog only visible to the wearer. For example A did transmog while B didn’t. Then in a PvP, A sees themself with whatever transformation they did, while B sees A as if they didn’t transmog. Vice versa if B did transmog.
Ugly or pretty is highly subjective btw. I found pillary ugly but I know someone else that adores it.
You cant do that as armor matters and your weight value matters. Transmog would allow you to look how you want too look without being tied to your armor or weight values. It’s not fair to have someone who likes the look of heavy armor, but prefers lighter, faster play, have to invest into carry weight just so they can wear what they want.
I also would like a dye option. But, I tend to find that its harder for devs to impliment if it wasn’t something they had planned at the beginning. I would still prefer a transmog option over dyes though, if I had to choose.
It is though, heavy gear has more armor and more poise. There is too much incentive for wearing it since equip load has an insane return on investment with the first few points. Lighter gear has barely any armor and poise. You having to invest 6 points into equip load does not hurt your build since you get a ton of armor in return.
There has to be more off a trade-off, since builds favor heavy armor. Maybe a stamina reduction as well.
I can understand it seeming bonkers to transmog heavy gear to look like light and viseversa. In a sensical sense, it makes no sense. But, transmog tends to be a type of magic which I think could add to the lore of it making sense, and it really doesnt affect much here unless they impliment pvp where it may throw people off from an initial view standpoint. All it does is add player options to how they wish to look and it would be optional to use or not if its not your thing.
I also agree that heavy armor is heaviliy overtuned in comparison to light armor benifits. But, I dont see how that should be related and used as a trade off for transmog just because its overtuned.
The way I see it. It’s all optional. I understand not liking it. But, I dont see why it should not be added just because some players dont agree with it. It would be a harmless addition to the game which would just give players a more open option to player visuals.
We have to agree to disagree. I don’t want any readability issues to my game if it’s going to have multiplayer.
Devs have said choices need to have weight. If you choose to spec yourself as a mage without equipment load, you made the choice to lock yourself out of wearing heavy armour.
I’m not trying to come off as rude here, but I don’t think it’s fair to restrict a fun option for many players just because you lack the self control to stop yourself from using it.
I don’t think it’s even remotely the same as a difficulty option. Difficulty affects gameplay. Transmog affects how you appear without changing any gameplay elements. There is no good argument for why this shouldn’t exist beyond “PvP”, and even then just have transmog disabled for your opponents in that match as a feature and there’s no issues.
For people like me, transmog systems give me many, MANY more hours in a game. It would be a great feature loved by many.
The issue I have with it is that it is not required. We can already live our ‘‘roleplay fantasy’’. I can farm for X outfit and wear it. I can’t however wear helmet A and match it with chest armor B. Dyes would add more fashion design into our outfits.
As a sidenote, I am massive on make fashion armor sets in WoW. I usually created several different outfits to match raids, dungeons or w/e I was doing. Don’t get me wrong I love transmogging and if I can’t do it I will mod it into my game if possible.
The issue is just we can already wear the gear we want. And I feel like we are adding a solution for an issue that does not exist. If I want to wear a rogue helmet I can. If I want to wear a knight’s helmet I can. If I want to wear a wizard hat I can.
Furthermore, this will actively encourage the blacksmith lottery. The better fix is making gear more available and having more control over enchants.
I don’t know how you can say this when RPGs are all about constantly equipping new, better loot. You can’t appear the way you want without gimping your build, and that’s not a fun dichotomy. If you play games with transmog, you should understand that.
I do not want transmog for one reason or another. End of discussion. Stop trying yo convince me that it is the “greater good” if they add transmog. I do not care. Transmog should not exist because I do not want it to exist.
Oh, I can? Please tell me how I can play using the armor appearance I want without losing the stats of the armor that is higher level with far superior numbers.
@Chaplin “I do not care” sums up everything about your position; you don’t care about other people’s experiences, I agree. You only want people to play the game the way you want it played, even if the system implemented could be completely ignored on your end.