I was whining about difficulty got too easy, but i felt that pestilence area is quite hard enough when it becomes 3 or 4 level. Well that was mostly simply because the monsters’ health had increased but anyway I found out the game can easily get more difficult. So if the gap of difficulty with storyline between endgame narrows, it gonna be better, i guess? Still parry window feels little long but combat felt better in endgame. What i want to say is, this is almost like only problem, every system and visual design is so good I think. Absoulte no complaint on QOL, combat and parry effects are very satisfying.
To be fair it really isn’t. Whether P4 or P4+10 - and only in areas where it caps at level 30. Areas where it caps at 26 or 28 are … ehh.
Of course it will depend on how far you upgraded your gear (full exalting further boosts all base stats by 20%, this should be removed IMHO).