62 hours in, suggestions so far

62 hours in, enjoying it so far. But atm, it feels like a dark souls copy but with diablo loot. Keep the dark souls core and add more arpg elements going forward. Take the best aspects from other games and tweak them a bit.Blizzard does this all the time. For the record I love the dark souls combat and this game has potential.

Overall suggestions so far
Enchanting/crafting-
its just pretty plain atm. You basically want a purple with a negative that doesn’t affect you(exp loss while your already max level). Throw a gem in and upgrade at smithy. Besides 1 gem there is no way to add/customize it to your build. A well rolled purple will always be better then a blue or white.
Having said that a white item is nearly pointless, and a blue is just a placeholder. The rolls are worse, theres limited options, and you have to put 4 different gems in so you cant even do stuff like stack 4 damage gems on a weapon. I get this is prolly a balancing thing but it definitely leaves something to be desired.
Example, I got a purple weapon with a 25% damage increase roll. Plus you can infuse a gem and add another 4-15%. plus all the other rolls. 4 gems with perfect rolls would only be 20% more damage with nothing else added.
Challenges/bounties
I enjoy some of them. Go kill mini boss at this location. decent fight/shot at loot and some silver/exp for your trouble. But the crabs/rat ones are annoying and I just skip. No challenge, little bit of silver and a waste of time imo. Id like to see them add the bosses as bounties, maybe increase their health/damage and the reward of doing it. Reuse the assets already in the game with minor tweaking.
TYPES OF ARMOR
there’s no real difference besides armor+weight, With a well rolled purple you can pretty much negate the weight or at least most of it So there’s no reason not to where plate if you can. With only 5 points added to loadout stat, 2 mid equip load increased rolls without any gems I have 2 plate and 2 mesh equipped items. Idk how you could make them feel different but I feel like its needed. Maybe add a speed bonus/penalty. +20% for cloth, +10% for med, 0 for mesh,-10% for plate.

Misc
-Cant backstab fatties or bosses
-add more weapons at blacksmith + make the armor/weapons bought unenchantable. If you have the money you can endlessly buy a straight sword and enchant it until its a good roll. But I have only found 3 katanas in 62 hrs and they all rolled bad. Then you can start with the weapon you want and farm a better version.
Mulitplayer-I know they are adding multiplayer soon, and I read a post about maybe invasions as well or later. The invasions are welcome. But I feel it needs more then just joining or letting someone join your game. The game needs more content for groups or its just gonna feel like dark souls multiplayer. Nothing changes and bosses get a bit more hp. Maybe future crucibles will be where it shines. Hopefully they add more, and maybe a lobby system or something to make it easy to find groups farming the same content.

Glad you’re giving feedback and loving the game to sink in so many hours so shortly, I have too. I do think you’re a bit mislead with some features though…

Enchanting/Crafting
I’m about to beat the crucible with my 9th character, I use a mix of purple and white, sometimes just white. Whites are extremely powerful as my latest attempt at was with a level 13 using mainly white gear and no damage stats beyond what the spear required and I got all the way to the boss before I died because I didn’t bring in enough food.

Depending on the build white is better in many cases if you have the gems for the slots. Like in a parry focused build I will go for white gloves with 4 gems tied to parrying, but if the build leans towards blocking or dodging than I go for blue or purple depending on what they roll (Like I will take an exp loss on death any day over stamina loss when hit). Also with weapons having only 2 runes can be fine at times but 4 is really, really, nice. Sometimes the weapon has a moveset that is cool but the default rune kinda sucks (for me) so only have 1 rune of my choice would be limiting. Having 3 to choose is really nice. I can do a single target, and aoe, and a utility all in one weapon. If I do blue or purples, which I do on some builds, it’s because I’m switching weapons in place of having 4 runes on one weapon.

Types of Armor
I don’t understand what you’re asking for here. The weight classes completely change how you play a build. They even run through at different rates. There maybe isn’t a massive difference in light versus medium currently, but there sure as hell is with the switch from medium to heavy. Unlike Fromsoft games, the heavy stat in this game is actually good in some builds. Being able to just shove a giant over and beat its ass or shove people off cliffs is quite funny and effective. Though good luck with Echo Knight if you haven’t upgraded the armor or got really good at parrying.

Can’t Backstab Fatties or Bosses
Sure, but you sure as hell can stunlock or freeze them. As funny as it would be, I don’t need to suplex the twins into oblivion. Heavy poise damage and ice already feel extremely effective on the current fatties and bosses we have in the game. I can be a weaponless level 1 on my level 21 beach and just throw on the first heavy armor I find and start yeeting fatties off cliffs or stunlocking the giants.

PvP
I’m immensely concerned with how they might implement this. I have fun demolishing the pve with the op builds the devs allow but I would hate to be invaded and ccd into oblivion.

Co-op
I hope they can balance this well. Increasing enemy density might help keep it challenging but could easily overwhelm less experienced players. But if they keep it to just the 3 or 4 enemies you tend to fight at a time currently, then 2 players will smack them around if they don’t increase enemy cc resistance.

Closing Thoughts
Anyways, just throwing in my two cents. I think we both like the game a lot given our game time.

Enchanting:

I think when it comes to your take on the enchanting, I agree with some and disagree. I think the main thing that makes white items so desirable is because it’s easy. Most players are not necessarily good at making builds, so for them it’s easy to just slap in a bunch of gems and And play the Crucible. Part of the reason why this works is because, The game isn’t necessarily that difficult, and it doesn’t require players to put a lot of thought into their build.

It’s much easier to put a bunch of white items with a bunch of gems and runes and stack stats and do The content. I have a sneaking suspicion this lazy style of gameplay is going to eventually get nerfed and or content is gonna ramp up to the point where players are gonna have to make a more well-rounded build.

For example, I utilize almost purely Curse items. I can easily deal comparable damage to those very glassy pure white item builds, but whenever I get hit, I can absolutely man fight almost every single thing I face.

Crafting is in a interesting spot because I do think there’s a lot more to it that has yet to be added, but the simple fact is most players are too lazy to want to farm, so it’s easy to just slap on white items. But I definitely won’t say that they’re useless. They definitely have a benefit In the current state of the game.

The gems and current set of stat rolls are very similar in design. Like you can get reduced weight on a purple…or just throw on a feather gem for the same effect and seemingly the same range on the roll.

I really don’t think whites are bad by any means, it’s two sides of the same coin. Did you roll a bunch of enchantments and pick out what you want, or did you mine a bunch of gems and pick out what you want.

its not the same range on rolls though. my one weapon has a 23% extra electric damage not counting its gem slot. so add another 4-15% on top of that. Plus there rolls that you cant add with a gem. Like gain 3% health on damage dealt. Also if you want to stack increased healing effectiveness, with white gear you can only get 30% max. 1 red gem on helm. If its cursed you can get 30 on every item, plus the extra 30 on the helm gem.
If you want 4 runes on a weapon that makes sense, maybe that parry build because there are a lot of parry effects on the gems. But besides that I don’t see much use in whites at the moment.

also just to clarify on the armor thing before. Your talking about the weight class. your overall heaviness. light, normal, heavy. Yea I agree those are different. I just think they can do more then just copy dark souls. You generally get as much armor as you can while staying below the next threshold. I just thought incentivizing using a full set of cloth armor would be nice besides a slightly faster dodge.

Hard to say with the current balance. To me it seems like you can pull off infinite focus, full heal attacks, infinite cc, etc with either whites or purples. What’s it matter at that point if either one results in me demolishing everything currently in the game. It’ll take nerfs to what currently exist or newer, harder enemies to change that.