Agreed. There are some valid points in your post.
I don’t mind cooking in general, but food should heal more, even at the expense of being a little slower healing. This would reduce the frequency of cooking and eating food.
Honestly, part of my issue with food is actually related to combat in that I just can’t seem to time the parry so I’ve basically stopped trying and now just dodge or block everything. Unfortunately, that leaves me constantly healing, and on harder enemies with larger health pools, I often have to run away to heal multiple times because it’s too dangerous to hit more than once or twice when I almost always get a huge chunk taken off in the process.
It’s not really fun to always hit and run and never feel confident enough to stand my ground and attack and defend and just dodge attacks. I hate that parry even exists in its current state because I feel that I’ll never master the timing and others may have better digital dexterity. I don’t want to hear “get gud” as the only solution to the parry problem.
I watch videos of people parrying the boss attacks, but I can’t seem to master the timing and even trying is aggravating due to inconsistency and lack of progress. I’m feeling it’s just not fun to try parrying. I would rather that parry was a larger stance window that parried when an attack landed during the stance window and that parry just had a short cooldown to prevent spam repeat overuse (which is honestly a problem when people that are really good can just demolish everything with ONLY parry and never get hit) than forcing me to time a 0.2-0.5 second window that I’ll never feel confident enough to use.
The inventory size is too small and things don’t stack high enough so you end up having way too much space taken up because there are so many different things to gather. It’s also tedious to run halfway up the tower to get to your stash (which is also too small to hold everything). There should be multiple locations to access that shared stash around town at logical places like next to the blacksmith and other NPCs with trade/craft systems.
Also, where are the large chests!? There’s a large cupboard, but no large chest… It’s not that I can’t get the space I need with medium chests, but it’s really annoying I have to spread everything out in a dozen chests and never remember what’s in each.
You should also definitely be able to craft from stashes (both those in your house and the shared one halfway up the tower). I should be able to full dump all the gathering materials every time I go back to Sacrament and not have to buy more medium chests when I run out of space. Especially since I have to keep so much stuff that I can’t use until I can level up to get the attributes to try out the equipment that seems like it might be worth using.
I also agree with the item selection since it’s kind of awkward to change food or item in combat and once you use something, it puts a seemingly random choice there. It would be nice to be able to set a smaller list with like 1, 2, 3, 4 indicators and then short press to toggle and hold to use instead of tap to use and hold to manually cycle since that’s so awkward and time-consuming in combat. There’s a lot of ways I would customize the controls that would improve the system, but there isn’t a way to do what I want.
I would also like to tackle with right trigger and make the map key hold to do gestures since that’s never needed in combat and I have always hated pressing two keys at the same time for a skill.
One other thing I’d add is that enchanting system blows. You can enchant something and it has random stats. That’s fine. What I don’t like is that I never know if it will enchant as rare or plagued.
I’m fine with rare because it’s always an upgrade and there’s not really a reason to use more than two runes on a weapon since all runes compete for focus.
As far as gems, they are really meh since you can’t stack damage bonus gems, you can only choose one anyway.
The problem is that the penalties for plagued are so ridiculous… I would be fine having option to enchant rare or plagued, but not have that also random since all plagued items are basically garbage.
I haven’t found much of anything that’s even usable since I die so often and get hit so often, I can’t have penalties like reduced health, increased damage taken, experience loss on damage taken, experience loss on death, equip load reduction, stamina loss on damage taken… maybe the only thing that is tolerable is durability halved since I can repair every few deaths. That’s a whole lot of RNG layers to find a plagued item I would actually use.