Many things have already been brought up here. So I try to only mention a few things which are less present in the forum but never the less important to me.
Performance - Input Lag
- In game menus, i.e. when accepting bounties/challenges or selecting building projects, I often have to press the A button multiple times or double press in order to activate the selected menu item.
- When in boss fights, button presses are often not recognized, i.e. the arrow up quick item for food consumption opens up a sub menu for further selecting a meal rather than just consuming the equipped item.
- Back stabbing sometimes is not recognized even though the icon indicates so
Weapon bonus / required attributes
- currently, it is not clear to which extend bonus and required attributes effect the final damage of a weapon.
And some suggestions
Falling/Death by impact
- I’ve never had an instance of falling and thus dying and feeling like this was actually a constructive punishment of which I’ve gained valuable experience.
I hate falling in this game, and I think it should only ever happen if I dodge off or get pushed off a cliff. I don’t ever want to be able to fall/jump off anything when I’m walking. When I’m running and it would be save to jump (surviving the impact), go ahead, otherwise don’t.
Stamina consumption
- I think it’s fine to have 3 weight/movement classes based on the equipment load. I would love however if the stamina consumed by running, hitting, dodging, would actually be a continuous function based on your equipment’s weight. So the lighter the character is, the less stamina should be required to execute those movements.