300 hour review

After 300 hours, 6 builds over 15 different realms I’ve developed a few opinions on the game.

Firstly, the game looks beautiful and the combat is fantastic. The first time you land on the beach and struggle your way to getting your ass handed to you by Warwick is fantastic. But only the first time. Having to do that again on new characters gets old pretty quick. Subsequent builds had me sending in a level 30 ringer to bulldoze my way to Sacrament. There I had gear and exp potions waiting in my original realm, which allowed me to level up quickly.

Before patch 2 the only way to try a weapon was to create a new build and often I upgraded a character to a high enough level just to try a weapon only to abandon that build because the weapon’s move-set sucked. Now at least we can equip and try the weapon. The new respec feature might have saved me some heartache but I think the cost is a little prohibitive. High respec cost doesn’t encourage build diversity in my opinion, it does the opposite. It makes you weary of spending your hard earned embers, preferring to stick with what’s tried and tested. Making a new build isn’t that difficult if you farm the crucible, because you’ll end up with tons of exp potions.

I have 15 realms but only the first one is fully upgraded. The others have level 3 Grinnich, which have allowed me to get a lot of upgrade materials. The cost of this has been spending a lot of time farming the crucible to get the coin to buy everything I want. So I have an abundance of upgrade materials now as you can imagine. In my first realm I’ve got 2 houses that only contain chests. One has only upgrade gear, the other has weapons and armour.

I am absolutely sick of going through the crucible. It’s boring and you only die in some ridiculous way like rolling off an edge. The ledges in the crucible are the most dangerous things in there. I really wish they would stick a whisper before the Echo knight boss room and let us try more than once. In my experience, the absolute key to winning in boss fights is practice and running the crucible for a single attempt is discouraging. How many times in souls games did I get my ass handed to me only to get right back into the saddle to get my ass handed handed to me again, over and over because I wanted to learn the fight. The crucible feels like ground hog day. The idea of doing another 7 rooms discourages me from wanting to do it any more. Having a bonfire or at least a short cut through the rooms you’ve cleared to the boss gate encourages you to try again. It’s absolutely no fun running the crucible no matter how easy it has become for a single attempt only to die because you rolled off the ledge! Yes, it s skill thing I know. But it still sucks.

The other thing which I really dislike is having healing on a timer. I think the devs created a problem because you can run around the game with almost unlimited healing and they decided to hamstring your ability to heal as a result by restricting often you could heal. Most of the time it isn’t a problem because you can use heal aura and heal right up. Heal aura means you rarely use food to heal anyway, But in the Echo Knight fight it’s much more a problem and it makes you want to use weapons, armour and rings which give you health on damage dealt to compensate and this makes the game even easier. I hear people railing against the meta and about wanting build diversity but when the cost of losing is so high you just want every advantage you can get. Limiting how many times I can heal but letting me heal when I want is a much better solution.

I also don’t like the RNG in its current form. You are constantly getting gear and enchanting it in the hope of hitting the jackpot and inevitably turning your gear into trash. Sometimes the enchanting gods smile on you and you hit the enchantment jackpot but it’s just too random. How is it that cursed gear with the right stats is better than legendary gear! That doesn’t seem right to me. I did that Darak fight in the sewer 7 times too just to try and get his sword and only once did he drop it. Ridiculous. I won’t he doing that any more. Bosses absolutely should drop their legendary weapons every time.

Players want the power to create their own build and this type of randomisation does the opposite and means some players will be better off than others just because they got a good roll. It’s not a fair system. The choice and the power to build your character in your own fashion should be in the players hands, not in the hands of some RNG. At the moment, much of that choice has taken away from me and put in the hands of luck! The power to create a kick ass build should be mine and mine alone and achieved by hard work and skill in the game. Putting gems on weapons and gear and carrying rings allow you more freedom and flexibility to develop the build you want. Developing these aspects of the game are favourable to the current RNG mechanic. Gems could be removable too without destroying the weapon too. Any good blacksmith worth his salt could do it.

Other things like limiting fast travel is just unnecessary. Weapon degradation is just annoying at best. I know that the devs are trying to move the genre forward but there’s no need to fix things that aren’t broken or reinvent the wheel regarding some of the mechanics in the game. Especially fast travel or healing,

Anyway, props to the devs. The game is beautiful and a work in progress. Some of the mechanics raise more questions than answers. The game is great though,keep it up. Unfortunately though, I need some new content to keep me playing at this stage. Not enough in patch 2 to keep me playing right now. Looking forward to seeing what’s coming though. Very excited about the future of this game.

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I actually disagree with just about everything here.

  • My favorite part of the game is the area prior to Sacrament. Love the RNG because each playthrough is different. Combat is at it’s best when it’s a struggle. As soon as I gear up and start putting on T3 gear the EA loses that struggle a bit.

  • Embers and respec cost. I have Embers coming out of my ears. If you have played as much as you have you should too unless you were selling them or burning through them on dozens of Crucible runs every day. I feel the cost is too cheap. I think it can be hard to judge this if we are using old realms and mats. Only a new fresh start isolated from our other realms and storage can tell us if the Ember ratio is okay as is. I think I had about 40 before my first Crucible run weeks ago. Which would be okay for a respec at lvl 30. Now I have over 500.

  • The Crucible is only a stop-gap. A temporary solution for this particular EA build. Really can’t judge it in it’s current iteration. The falling off an edge thing really does come down to knowing your skills, playing smart and using tactics. Kiting and patience FTW.

  • Healing. I agree. Heal on damage is OP and should be nerfed. At least for fast weapons. Time on heal is fine. It adds to the combat dance and tactical use of it.

  • RNG has been in RPG’s for a long time and it keeps things fresh. I keep all my well rolled bases for alts and still get excited when I finally find that special drop.

  • Enchanted Gear. You don’t NEED to enchant anything. A well rolled base with decent gem rolls fully upgraded to T3 is more than enough for a decent player to do well. Saying that I do think more changes in this area will be coming. We shall see.

Anyways. To each their own. We all have different tastes. Looks like you got your money’s worth so far and that is a good thing! I think the game will only get better as the EA progresses:-)

Bearing in mind the fact that they will delete player progress on official 1.0 launch, I would suggest you to copy materials and ember using the glitch. It will vastly save you tons of time and improve your experience at current stage.

When did they say player progress would be deleted?

There was a post that hinted on the fact that its more than likely that we will loose everthing.

Answering to the posts i would only add these observations:

  1. its absurd that legendaries are worst than enchanted purples. That must be solved
  2. a short cut on the crucible is a must if you want players to continue playing. I’ve stopped playing because for me its too much to do the whole dungeon to kill the echo knight. Even if i had a broken build that could breeze through i wouldn’t because it makes no sense.
  3. i still think there should be an armory where your free to try out all weapons with all runes. Full concentration so that you really have a grasp of the weapon. If you could also have a sparring partner would be even better.
  4. the healing i think is fine
  5. the housing must be improved a great deal because if the only thing you use it for is to keep chests then its rediculous… You should just have to buy like 4 furnitures that allows to keep infinite amounts for the 4 types of goods we collect. At least by doing this you can actually furnish you house and try to make it cool because you would have space to use. That said the furniture should give you buffs of some kind. Good for the bed, but you need to add alot more so that people are incentivized to furnish the house.
  6. i honestly hope they will allow us to play more than just chapter 1 because most people are getting bored. After you’ve played this game for over 100+ hrs its time to add something. Just go and check the game stats on steam… every week the number of players are decreasing, even if the game is a really good one.

looks more like you both have fun in different phase of game / game style and not necessarily contradictory.

I personally am more with OP.

But we are still in alpha/beta test more than anything else. It even seems like Moon team does not have clear plans on many game mechanics (and core ones) and we are helping them to fine tune it A LOT (items durability, rune/health gaining, run spamming, huge amount of unused materials, respecing).

So, if you copy everything or grind everything - whatever you prefer is fine at this stage… just make sure to not get too attached to your stuff becauase at some point it will get either nerfed, deleted, changed or whatever.

We are here to test, observe the progress and have a bit of fun in between.

I like what we got so far and I am excited about what will come next. I hope we will get good game in the end, but with “hope for the best, prepare for the worst” approach :smiley:

300 hours, ffing chad you…

What glitch? Please elaborate.

I have now played 129 hours, created 4 worlds, 4 characters of 30 levels of different directions of development, and even after updating patch 2, the game is boring by 90%, there is simply nowhere to run, there is no one to kill, so every day I go to run once again and kill a Knight) from which something good things may fall, but the effect is longing that there is nowhere else to run. For me, this is too early access, since it is unclear when the next chapter is, and there is no more strength to wait, I also do not want to quit, since the game has dragged on, but does not allow me to go further ((and it turns out a gap :sleepy:

Yes, I think you summed it up perfectly.

I agree with some points. And am either indifferent or disagree with others.
One thing I would say from my own perspective is that if you feel like you are forcing yourself to Play a game, which is supposed to be fun, take a break. 300 hours for this much content is Amazing. Maybe its burnout, maybe you need something else for now.
Thank the team that you were able to enjoy it to such lengths and while they improve it, do something else. It will still be here later and you arent missing out on anything.

1 Like

4 simple steps

step one
put the stuff you want to duplicate in a chest, quit game to desktop and then quit steam manually.

step two
start steam and start the game as usual, then choose continue in the main menu once you enter the game.

step three
take the items you wanna copy from the chest to your character and quit to main menu.

step four
select the realm where the above mentioned chest is located, press the button to choose your most recent backup save and enter the realm. Now you will surprisingly find the stuff you just took out from the chest are still there in the chest.