as i see it you reached 190 current weight of total max. equip load of 190. 190/190 equals 100%, so you are carrying the absolute maximum your character can carry, and therefore are encumbered.
i do not really see any hidden values here. maybe i am missing something?
These are the pieces I’m using, as you can see, heavily rolled and some exalted. Total weight of them should be 190.0, but having exact equip load for that puts me over 190.0 for whatever reason - I tried to thinker with different weapons, as the claws weigh 20, but even with a rapier and bow (10 each) still coming as encumbered, so it might be one of the armor pieces.
I’m a bit confused about what I’m seeing in the screen-capture I took of my character’s weight status in-game, and I don’t know whether it’s working as intended or whether I’m encountering a bug.
As you can see in the image, my equip load and current weight are equal, meaning I am at a 100% weight class. Instead of showing as “heavy”, it’s showing as “encumbered” (and I am actually encumbered, as I can’t roll, run, etc.).
Shouldn’t encumbrance only occur when the equipment load exceeds the current weight? That seems to be how it works elsewhere when switching from one weight class to the next.
For reference, my weapon weighs 30.0, shield weighs 40.0, mesh helm weighs 35.0 (up from 30.0 due to facet), mesh tunic weighs 65.0 (up from 60.0 due to facet), mesh trousers weigh 50.0 (up from 45.0 due to facet), mesh gloves weigh 20.0 (up from 15.0 due to facet). I don’t have any weight modifying gems or enchantments, so unless there is some weird fractional rounding happening somewhere the 240.0 weight should to be accurate.
The bug has been reported before (link) and I have encountered the inconsistency as well. Perhaps we can force this to make sense with more data, and I just happen to have enough equipment at hand.
Error at 190, 210, and 240. This is notable because 190 is in the bug report linked above, and 240 is in this one. The fact that the same max weights have the bug feels significant.
Definitely bugged. Reproduced on a second, fresh character using several combinations of non-faceted equipment.
So.. is this a bug or not? It was marked as solved with, as far as I can tell, an explanation from another player that appears to be simply conjecture. Is there an official response available for this?
Frankly, I’m hesitant to believe this has anything to do with the way displayed numbers are rounded, primarily because the game already shows us 1/10th of a pound (or whatever the weight unit is), and for this theory to be correct we’d be talking about something that is in the 1/100th of a pound range. And wouldn’t it just make more sense for the game to round up to the nearest tenth and include that in its display? Else, what is the point of showing figures in an XX.X format.
Coupled with the fact that I don’t have any weight modifying enchantments or gems, so for this theory to be correct then either the gear itself or the facets would have to be oddly using values in the 100th of a pound range. I feel like it’s very unlikely a designer would have decided “Ok, so this facet is going to add 5.02 pounds to the weight..”.
It’s clearly a bug. Regardless of the explanation, the user-facing behaviour is inconsistent. Marking it as solved may have been slightly premature.
Wicked’s rounding is illogical so it’s a ready scapegoat, but all of these numbers can be represented accurately. I agree with you that the rounding explanation doesn’t hold.
Accuracy
Not all numbers can be represented exactly in all data types. In particular, some floating-point types cannot store fractions whose denominator isn’t a power of 2, and have inherent inaccuracy for sufficiently large or tiny numbers, exceeding 10^400 for instance. Neither is likely to be the issue here.
Hypothetically weight could be stored as an inexact fraction and multiplied/rounded for display, but I cannot why it would be.
I’ve now created another character who is also encumbered at the same totals. I used multiple gear combinations without facets to sum up to 100%, so facets and specific items are unlikely to be part of the problem.