as i see it you reached 190 current weight of total max. equip load of 190. 190/190 equals 100%, so you are carrying the absolute maximum your character can carry, and therefore are encumbered.
i do not really see any hidden values here. maybe i am missing something?
These are the pieces I’m using, as you can see, heavily rolled and some exalted. Total weight of them should be 190.0, but having exact equip load for that puts me over 190.0 for whatever reason - I tried to thinker with different weapons, as the claws weigh 20, but even with a rapier and bow (10 each) still coming as encumbered, so it might be one of the armor pieces.
I’m a bit confused about what I’m seeing in the screen-capture I took of my character’s weight status in-game, and I don’t know whether it’s working as intended or whether I’m encountering a bug.
As you can see in the image, my equip load and current weight are equal, meaning I am at a 100% weight class. Instead of showing as “heavy”, it’s showing as “encumbered” (and I am actually encumbered, as I can’t roll, run, etc.).
Shouldn’t encumbrance only occur when the equipment load exceeds the current weight? That seems to be how it works elsewhere when switching from one weight class to the next.
For reference, my weapon weighs 30.0, shield weighs 40.0, mesh helm weighs 35.0 (up from 30.0 due to facet), mesh tunic weighs 65.0 (up from 60.0 due to facet), mesh trousers weigh 50.0 (up from 45.0 due to facet), mesh gloves weigh 20.0 (up from 15.0 due to facet). I don’t have any weight modifying gems or enchantments, so unless there is some weird fractional rounding happening somewhere the 240.0 weight should to be accurate.
So.. is this a bug or not? It was marked as solved with, as far as I can tell, an explanation from another player that appears to be simply conjecture. Is there an official response available for this?
Frankly, I’m hesitant to believe this has anything to do with the way displayed numbers are rounded, primarily because the game already shows us 1/10th of a pound (or whatever the weight unit is), and for this theory to be correct we’d be talking about something that is in the 1/100th of a pound range. And wouldn’t it just make more sense for the game to round up to the nearest tenth and include that in its display? Else, what is the point of showing figures in an XX.X format.
Coupled with the fact that I don’t have any weight modifying enchantments or gems, so for this theory to be correct then either the gear itself or the facets would have to be oddly using values in the 100th of a pound range. I feel like it’s very unlikely a designer would have decided “Ok, so this facet is going to add 5.02 pounds to the weight..”.